Starting equipment
Northern Undead Asylum
Requirements
- Choose Bandit at character creation.
- Collect the Bandit starting weapon during the asylum tutorial.
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Weapons
Requires 12 Strength, 8 Dexterity and weighs 4.0.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:701000": {
"weight": 4,
"attackBasePhysics": 95,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 60,
"correctAgility": 30,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 0,
"materialSetId": 0,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:701100": {
"weight": 4,
"attackBasePhysics": 95,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 60,
"correctAgility": 30,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 100,
"materialSetId": 100,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:701200": {
"weight": 4,
"attackBasePhysics": 95,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 95,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 200,
"materialSetId": 200,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:701300": {
"weight": 4,
"attackBasePhysics": 109,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 45,
"correctAgility": 23,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 300,
"materialSetId": 300,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:701400": {
"weight": 4,
"attackBasePhysics": 71,
"attackBaseMagic": 77,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 17,
"correctAgility": 8,
"correctMagic": 65,
"correctFaith": 0,
"correctType": 1,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 400,
"materialSetId": 400,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:701500": {
"weight": 4,
"attackBasePhysics": 71,
"attackBaseMagic": 76,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 12,
"correctAgility": 6,
"correctMagic": 63,
"correctFaith": 0,
"correctType": 1,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 500,
"materialSetId": 500,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:701600": {
"weight": 4,
"attackBasePhysics": 64,
"attackBaseMagic": 78,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 23,
"correctAgility": 12,
"correctMagic": 0,
"correctFaith": 64,
"correctType": 1,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 600,
"materialSetId": 600,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:701700": {
"weight": 4,
"attackBasePhysics": 65,
"attackBaseMagic": 71,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 22,
"correctAgility": 11,
"correctMagic": 0,
"correctFaith": 76,
"correctType": 1,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 700,
"materialSetId": 700,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:701800": {
"weight": 4,
"attackBasePhysics": 95,
"attackBaseMagic": 0,
"attackBaseFire": 95,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 800,
"materialSetId": 800,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:701900": {
"weight": 4,
"attackBasePhysics": 83,
"attackBaseMagic": 0,
"attackBaseFire": 95,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 900,
"materialSetId": 900,
"behaviorVariationId": 3000,
"wepmotionCategory": 30,
"isLuckCorrect": 1,
"isEnhance": 0
}
}Its attacks deal regular physical damage rather than automatically dealing strike damage because it is an axe. The overhead strong attack gives a narrower option than the light swing.
Strength contributes more physical scaling than Dexterity on the normal path. Dexterity still contributes, unlike a weapon with no Dexterity coefficient.
Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.
Compare equipment in this collectionWeapon type: Axe
Attack type: Regular
Standard battle axe. Inflicts regular damage,
making it effective in various situations.
Powerful attack due to its weight, but one
wrong swing leaves the wielder wide open,
so timing and proximity to the enemy must
be judged carefully.
Starting equipment
Merchant purchase
Cost: 1000 Souls · Stock: ∞
Enemy drop