Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Gargoyle Tail Axe inventory iconAxes

Weapons

Gargoyle Tail Axe

Axes

Requires 14 Strength, 14 Dexterity and weighs 5.

Weight5
RequiresStrength 14 · Dexterity 14
Physical base attack93
Magic base attack0

Attack and requirements

Base requirements

strength
14
dexterity
14

Interactive calculations are pending.

Native base attack

Physical
93
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:705000": {
        "weight": 5,
        "attackBasePhysics": 93,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:705100": {
        "weight": 5,
        "attackBasePhysics": 93,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:705200": {
        "weight": 5,
        "attackBasePhysics": 93,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 93,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:705300": {
        "weight": 5,
        "attackBasePhysics": 107,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 17,
        "correctAgility": 53,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:705400": {
        "weight": 5,
        "attackBasePhysics": 70,
        "attackBaseMagic": 76,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 20,
        "correctMagic": 66,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:705500": {
        "weight": 5,
        "attackBasePhysics": 70,
        "attackBaseMagic": 74,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 14,
        "correctMagic": 65,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:705600": {
        "weight": 5,
        "attackBasePhysics": 63,
        "attackBaseMagic": 77,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 27,
        "correctMagic": 0,
        "correctFaith": 66,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:705700": {
        "weight": 5,
        "attackBasePhysics": 64,
        "attackBaseMagic": 70,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 25,
        "correctMagic": 0,
        "correctFaith": 77,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:705800": {
        "weight": 5,
        "attackBasePhysics": 93,
        "attackBaseMagic": 0,
        "attackBaseFire": 93,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:705900": {
        "weight": 5,
        "attackBasePhysics": 81,
        "attackBaseMagic": 0,
        "attackBaseFire": 93,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3004,
        "wepmotionCategory": 30,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

The heavy swings bend the tail and avoid the usual axe miss stumble. Ordinary attacks still need their own spacing and recovery.

Reinforcement and comparison

Dexterity contributes more physical scaling than Strength. Its bending tail shape gives the heavy swings a distinctive reach and movement.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Axe
Attack type: Regular

Sliced tail of the gargoyle guarding the
Bell of Awakening in the Undead Church
or patrolling in Anor Londo.

Can be used as a bronze battle axe.
Bends dramatically during large attacks,
owing to its nature as a tail.

Where to find

Tail cut

Undead Parish

Requirements

  • Reach the Bell Gargoyles boss.
  1. From the Parish church, climb through the upper room with the Channeler and Hollows, then climb the ladders to the rooftop boss fog.
  2. Get behind the first gargoyle and strike its tail before killing it. The tail cut awards the axe separately from the boss defeat. The second, damaged gargoyle does not offer the same tail.

Alternate tail cut

Anor Londo

Requirements

  • Reach the first gargoyle on Anor Londo's rotating bridge approach.
  1. Descend from Anor Londo's first bonfire area to the open platform with the first bridge gargoyle. Cut its tail before killing it for another chance at the tail axe.
  2. The second Anor Londo gargoyle does not provide this tail reward. These gargoyles do not respawn after resting.

Notes

  • Requirements and weight: Requires 14 Strength, 14 Dexterity and weighs 5.
  • Scaling: Dexterity contributes more physical scaling than Strength. Its bending tail shape gives the heavy swings a distinctive reach and movement.
  • Status resistance: Raises resistance to bleed and poison while active, including the related toxic resistance. It does not make the wielder immune to those statuses.
  • Strong attacks: The heavy swings bend the tail and avoid the usual axe miss stumble. Ordinary attacks still need their own spacing and recovery.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.