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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Golem Axe inventory iconAxes

Weapons

Golem Axe

Axes

Requires 36 Strength, 8 Dexterity and weighs 16.0.

Weight16
RequiresStrength 36 · Dexterity 8
Physical base attack170
Magic base attack0

Attack and requirements

Base requirements

strength
36
dexterity
8

Interactive calculations are pending.

Native base attack

Physical
170
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:704000": {
        "weight": 16,
        "attackBasePhysics": 170,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 74,
        "correctAgility": 16,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 1800,
        "behaviorVariationId": 3002,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:704100": {
        "weight": 16,
        "attackBasePhysics": 170,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 74,
        "correctAgility": 16,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 1800,
        "behaviorVariationId": 3002,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:704200": {
        "weight": 16,
        "attackBasePhysics": 170,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 74,
        "correctAgility": 16,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 1800,
        "behaviorVariationId": 3002,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:704300": {
        "weight": 16,
        "attackBasePhysics": 170,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 74,
        "correctAgility": 16,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 1800,
        "behaviorVariationId": 3002,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:704400": {
        "weight": 16,
        "attackBasePhysics": 170,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 74,
        "correctAgility": 16,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 1800,
        "behaviorVariationId": 3002,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:704500": {
        "weight": 16,
        "attackBasePhysics": 170,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 74,
        "correctAgility": 16,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 1800,
        "behaviorVariationId": 3002,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:704600": {
        "weight": 16,
        "attackBasePhysics": 170,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 74,
        "correctAgility": 16,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 1800,
        "behaviorVariationId": 3002,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Physical damage scales mainly with Strength, with a smaller Dexterity contribution. Two-handing meets its Strength requirement at 24 Strength; the Dexterity requirement still applies.

Reinforce to +5 with Demon Titanite. This weapon has no elemental upgrade branches and cannot use pine resins or weapon-enchantment spells.

Compare equipment in this collection

In-game description

Weapon type: Axe
Attack type: Regular

An axe born from the soul of the Iron Golem,
guardian of Sen's Fortress who repelled
countless heroes who sought Anor Londo.
Its powerful one-handed attack imitates the
golem's blade of wind, but the heavy iron
blade makes it quite unwieldy.

Where to find

Boss-soul forging

Anor Londo

Requirements

  • Reach the main cathedral in Anor Londo.
  • Keep the Giant Blacksmith alive and friendly.
  • Retain Core of an Iron Golem and a normal +10 Hand Axe.
  1. At the top of Sen's Fortress, cross the rooftop walkways to the boss entrance and defeat the Iron Golem. Retain the Core of an Iron Golem. The flying demons beyond the arena carry you to Anor Londo.
  2. Prepare the normal +10 weapon. Andre can make the +5 to +6 modification after receiving the Large Ember from the chest beside the first butcher in the Depths. Continue reinforcing to +10.
  3. In Anor Londo, enter the cathedral hall with the two large sentinels. Reach the upper walkway beside the Silver Knight archer, cross the connecting passage and go down the spiral stairs to the Giant Blacksmith.
  4. Open Modify Equipment and select Golem Axe. Check the result before confirming: the soul and the +10 weapon are both consumed. The forging fee is 5,000 Souls.

Notes

  • Requirements and weight: Requires 36 Strength, 8 Dexterity and weighs 16.0.
  • Scaling: Physical damage scales mainly with Strength, with a smaller Dexterity contribution. Two-handing meets its Strength requirement at 24 Strength; the Dexterity requirement still applies.
  • Wind projectile: The one-handed strong attack launches a wind blast and spends 30 durability. The two-handed strong attack is a close-range overhead attack instead. Repeated projectile use can damage the weapon long before ordinary swings would.
  • Material choice: The Core can alternatively create Dragon Bone Fist. The Golem Axe uses Demon Titanite for its later upgrades.
  • Reinforcement and buffs: Reinforce to +5 with Demon Titanite. This weapon has no elemental upgrade branches and cannot use pine resins or weapon-enchantment spells.