Starting equipment
Northern Undead Asylum
Requirements
- Choose Pyromancer when creating the character.
- Pyromancer has Hand Axe as starting equipment. Collect your starting gear during the Undead Asylum tutorial.
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Weapons
Requires 8 Strength and 8 Dexterity and weighs 2.0. On the normal path, Strength provides stronger physical scaling than Dexterity. Its initial grades are C Strength and D Dexterity.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:700000": {
"weight": 2,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 60,
"correctAgility": 30,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 0,
"materialSetId": 0,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:700100": {
"weight": 2,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 60,
"correctAgility": 30,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 100,
"materialSetId": 100,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:700200": {
"weight": 2,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 80,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 200,
"materialSetId": 200,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:700300": {
"weight": 2,
"attackBasePhysics": 92,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 45,
"correctAgility": 23,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 300,
"materialSetId": 300,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:700400": {
"weight": 2,
"attackBasePhysics": 60,
"attackBaseMagic": 65,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 17,
"correctAgility": 8,
"correctMagic": 65,
"correctFaith": 0,
"correctType": 1,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 400,
"materialSetId": 400,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:700500": {
"weight": 2,
"attackBasePhysics": 60,
"attackBaseMagic": 64,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 12,
"correctAgility": 6,
"correctMagic": 63,
"correctFaith": 0,
"correctType": 1,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 500,
"materialSetId": 500,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:700600": {
"weight": 2,
"attackBasePhysics": 54,
"attackBaseMagic": 66,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 23,
"correctAgility": 12,
"correctMagic": 0,
"correctFaith": 64,
"correctType": 1,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 600,
"materialSetId": 600,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:700700": {
"weight": 2,
"attackBasePhysics": 55,
"attackBaseMagic": 60,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 22,
"correctAgility": 11,
"correctMagic": 0,
"correctFaith": 76,
"correctType": 1,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 700,
"materialSetId": 700,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:700800": {
"weight": 2,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 80,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 800,
"materialSetId": 800,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:700900": {
"weight": 2,
"attackBasePhysics": 70,
"attackBaseMagic": 0,
"attackBaseFire": 80,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 8,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 900,
"materialSetId": 900,
"behaviorVariationId": 3001,
"wepmotionCategory": 30,
"isLuckCorrect": 1,
"isEnhance": 0
}
}Its light attacks alternate quick horizontal swings. They do not have the same missed-swing stumble as the usual axe light attack, making the Hand Axe easier to use for short openings.
The strong attack uses a heavier horizontal swing rather than a spell or projectile. The weapon has no built-in elemental damage or status buildup on its normal path.
Requires 8 Strength and 8 Dexterity and weighs 2.0. On the normal path, Strength provides stronger physical scaling than Dexterity. Its initial grades are C Strength and D Dexterity.
Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Magic and Enchanted add Intelligence scaling; Divine and Occult add Faith scaling. Fire and Lightning remove attribute scaling. Those magical and elemental paths cannot receive temporary weapon coatings.
The normal path reaches +15. Andre needs the Large Ember to take it past +5 and the Very Large Ember to take it past +10. These are normal weapon upgrades; they do not add a spell attack to the axe.
Compare equipment in this collectionWeapon type: Axe
Attack type: Regular
Small hand axe. Appears identical to a
lumberjack's tool, but has an ideal weight
and strength, and is easy to handle.
One wrong swing leaves the wielder wide
open, so timing and proximity to the enemy
must be judged carefully.
Starting equipment
Merchant purchase
Cost: 450 Souls · Stock: ∞