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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Butcher Knife inventory iconAxes

Weapons

Butcher Knife

Axes

Requires 24 Strength and weighs 10.

Weight10
RequiresStrength 24
Physical base attack90
Magic base attack0

Attack and requirements

Base requirements

strength
24

Interactive calculations are pending.

Native base attack

Physical
90
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:703000": {
        "weight": 10,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 88,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:703100": {
        "weight": 10,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 88,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:703200": {
        "weight": 10,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 90,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:703300": {
        "weight": 10,
        "attackBasePhysics": 104,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 66,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:703400": {
        "weight": 10,
        "attackBasePhysics": 68,
        "attackBaseMagic": 73,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 25,
        "correctAgility": 0,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:703500": {
        "weight": 10,
        "attackBasePhysics": 68,
        "attackBaseMagic": 72,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 0,
        "correctMagic": 62,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:703600": {
        "weight": 10,
        "attackBasePhysics": 61,
        "attackBaseMagic": 74,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 34,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 63,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:703700": {
        "weight": 10,
        "attackBasePhysics": 62,
        "attackBaseMagic": 68,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 32,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 74,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:703800": {
        "weight": 10,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 90,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:703900": {
        "weight": 10,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 90,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3003,
        "wepmotionCategory": 30,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Despite the name, this is a large axe rather than a dagger. Its broad swings have axe recovery, including a stumble when an attack misses.

Reinforcement and comparison

Scales with Strength only on the normal path. Dexterity does not increase its normal physical attack rating.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Axe
Attack type: Regular

Giant butcher knife wielded by the Undead
man-eating cook lurking in the Depths.
More a tool for subduing and preparing live
catches than an actual weapon. Those who
have faced this deadly blade have a deeper
sense of how helpless prey must feel.

Where to find

Enemy drop

Blighttown

Requirements

  • Be in human form.
  • Keep Chaos Witch Quelaag alive.
  1. Rest at the bonfire in the drainage tunnel at swamp level and reverse hollowing. Leave Quelaag alive.
  2. Step out of the tunnel and go right into the swamp to trigger Maneater Mildred's invasion. Move back toward the tunnel if you need firmer ground away from the swamp enemies.
  3. Defeat Mildred and collect the Butcher Knife. Her later summon sign is a separate reward for defeating the invader, not another source of the weapon.

Notes

  • Requirements and weight: Requires 24 Strength and weighs 10.
  • Scaling: Scales with Strength only on the normal path. Dexterity does not increase its normal physical attack rating.
  • Moveset: Despite the name, this is a large axe rather than a dagger. Its broad swings have axe recovery, including a stumble when an attack misses.
  • Healing on hit: Successful hits restore 5 HP to the wielder. This is a small fixed recovery per connected hit, not a percentage of the damage dealt.
  • Weight and access: Weighs 10 and requires 24 Strength one-handed, or 16 when two-handing. Defeat the invading Mildred before Quelaag if you want this weapon in the current journey.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.