Attack and requirements
Base requirements
- strength
- 6
- intelligence
- 10
Interactive calculations are pending.
Native base attack
- Physical
- 40
- Magic
- 0
- Fire
- 0
- Lightning
- 0
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:9018000": {
"weight": 2,
"attackBasePhysics": 40,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 10,
"correctAgility": 0,
"correctMagic": 80,
"correctFaith": 0,
"correctType": 15,
"properStrength": 6,
"properAgility": 0,
"properMagic": 10,
"properFaith": 0,
"reinforceTypeId": 0,
"materialSetId": 0,
"behaviorVariationId": 4101,
"wepmotionCategory": 41,
"isLuckCorrect": 0,
"isEnhance": 0
}
}Weapon behavior
See the item notes for verified weapon behavior.
Reinforcement and comparison
In-game description
Weapon type: Catalyst
Attack type: Strike
Everyday Oolacile sorcery catalyst
formed by several enchanted branches.
Boosts sorcery adjustment, but lost land
sorceries are not offensive, and attacks
are not boosted by intelligence.
Where to find
Enemy drop
Oolacile Township
Requirements
- Defeat Artorias and reach Oolacile Township.
- Descend from the Township bonfire into the streets. Look for the robed, swollen-headed sorcerers firing dark projectiles from the buildings and walkways.
- Defeat these Bloathead Sorcerers and inspect their loot. Rest at a bonfire and repeat if the catalyst does not drop. The ordinary melee Bloatheads have different drops.
Notes
- Requirements and weight: Requires 6 Strength, 10 Intelligence and weighs 2.
- Fixed spell power: Has fixed Magic Adjust of 180 when used properly. Raising Intelligence beyond requirements does not improve that value, despite the displayed scaling letter. Individual spell Intelligence requirements still apply.
- Poison strike: Melee strikes can build poison. Casting an ordinary sorcery through it does not turn that spell into a poison attack.
- Compared with ivory: Weighs 2 rather than the Oolacile Ivory Catalyst's 0.5 and has a lower Intelligence requirement. Their equal Magic Adjust does not guarantee identical dark-sorcery physical damage.
- Casting: Casts sorceries, not miracles or pyromancies. Attune the spell at a bonfire and meet that spell's own Intelligence requirement as well as the catalyst's requirements. The listed melee attack is separate from spell power.
- Reinforcement: Cannot be reinforced or converted to another upgrade path. It also cannot receive pine resins or weapon-enchantment spells.