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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Barbed Straight Sword inventory iconStraight Swords

Weapons

Barbed Straight Sword

Straight Swords

Requires 10 Strength, 10 Dexterity and weighs 3.

Weight3
RequiresStrength 10 · Dexterity 10
Physical base attack80
Magic base attack0

Attack and requirements

Base requirements

strength
10
dexterity
10

Interactive calculations are pending.

Native base attack

Physical
80
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:207000": {
        "weight": 3,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 50,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:207100": {
        "weight": 3,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 50,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:207200": {
        "weight": 3,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 80,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:207300": {
        "weight": 3,
        "attackBasePhysics": 92,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 29,
        "correctAgility": 38,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:207400": {
        "weight": 3,
        "attackBasePhysics": 60,
        "attackBaseMagic": 65,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 11,
        "correctAgility": 14,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:207500": {
        "weight": 3,
        "attackBasePhysics": 60,
        "attackBaseMagic": 64,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 10,
        "correctMagic": 62,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:207600": {
        "weight": 3,
        "attackBasePhysics": 54,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 19,
        "correctMagic": 0,
        "correctFaith": 63,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:207700": {
        "weight": 3,
        "attackBasePhysics": 55,
        "attackBaseMagic": 60,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 18,
        "correctMagic": 0,
        "correctFaith": 74,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:207800": {
        "weight": 3,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 80,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:207900": {
        "weight": 3,
        "attackBasePhysics": 70,
        "attackBaseMagic": 0,
        "attackBaseFire": 80,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Uses straight-sword slashes with lunging strong attacks. Bleed buildup is separate from the physical damage of each hit.

Reinforcement and comparison

Physical damage uses both Strength and Dexterity, with the larger base contribution from Dexterity. The barbs also build bleed on susceptible enemies.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Straight Sword
Attack type: Thrust

The choice weapon of the infamous Darkwraith
Kirk, also known as the Knight of Thorns for
the gnarly spikes on his favorite weapon.

This frightful sword deals only thrust
attacks, and causes heavy bleeding.

Where to find

Enemy drop

Depths

Requirements

  • Be in human form.
  • Keep Gaping Dragon alive.
  1. Become human at a bonfire while Gaping Dragon is still alive. Enter the lower sewer passages around the basilisk area and continue through the invasion zone until Kirk appears.
  2. Defeat Kirk, Knight of Thorns, and inspect the reward. His sword is a possible invasion drop, not a guaranteed purchase or a respawning enemy farm.

Enemy drop

Demon Ruins

Requirements

  • Place the Lordvessel.
  • Be in human form and keep Demon Firesage alive.
  1. After Ceaseless Discharge drains the lava, cross the exposed basin and follow the descending route toward Demon Firesage.
  2. With the Lordvessel placed, enter the cliffside invasion area on this approach while human. Defeat Kirk and inspect the reward.

Enemy drop

Lost Izalith

Requirements

  • Be in human form and keep Bed of Chaos alive.
  1. Reach the final approach to Bed of Chaos and walk through the area outside the boss fog in human form.
  2. Defeat Kirk when he invades and inspect the reward before entering the boss arena.

Notes

  • Requirements and weight: Requires 10 Strength, 10 Dexterity and weighs 3.
  • Scaling: Physical damage uses both Strength and Dexterity, with the larger base contribution from Dexterity. The barbs also build bleed on susceptible enemies.
  • Moveset: Uses straight-sword slashes with lunging strong attacks. Bleed buildup is separate from the physical damage of each hit.
  • Invasion limits: Each Kirk encounter is a separate opportunity in the current journey. Defeated invasions cannot be reset by resting. Killing the area boss closes its invasion opportunity.
  • Armor reward: Defeating Kirk in all three areas makes his armor available near the Daughter of Chaos bonfire. That three-invasion armor condition should not be confused with the sword's individual drop opportunities.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.