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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Broadsword inventory iconStraight Swords

Weapons

Broadsword

Straight Swords

Requires 10 Strength, 10 Dexterity and weighs 3.0.

Weight3
RequiresStrength 10 · Dexterity 10
Physical base attack82
Magic base attack0

Attack and requirements

Base requirements

strength
10
dexterity
10

Interactive calculations are pending.

Native base attack

Physical
82
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:202000": {
        "weight": 3,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:202100": {
        "weight": 3,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:202200": {
        "weight": 3,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 82,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:202300": {
        "weight": 3,
        "attackBasePhysics": 94,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 38,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:202400": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 67,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 14,
        "correctMagic": 73,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:202500": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 10,
        "correctMagic": 72,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:202600": {
        "weight": 3,
        "attackBasePhysics": 55,
        "attackBaseMagic": 68,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 20,
        "correctAgility": 20,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:202700": {
        "weight": 3,
        "attackBasePhysics": 56,
        "attackBaseMagic": 62,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 18,
        "correctMagic": 0,
        "correctFaith": 86,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:202800": {
        "weight": 3,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 82,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:202900": {
        "weight": 3,
        "attackBasePhysics": 72,
        "attackBaseMagic": 0,
        "attackBaseFire": 82,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Its standing strong attacks sweep horizontally instead of using the Longsword's opening thrust. This covers more space in front of you, but nearby walls can interrupt the swing.

Reinforcement and comparison

Normal physical damage scales equally strongly with Strength and Dexterity at base reinforcement. There is no spellcasting or Faith bonus simply because Knight starts with it.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Straight Sword
Attack type: Regular

The wide blade of this straight sword
emphasizes slicing and has no thrust attack.

The horizontal sweeping motion makes this
sword effective against multiple enemies.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Knight at character creation.
  1. Collect the Knight starting weapon during the asylum tutorial.

Merchant purchase

Undead Parish

Cost: 1000 Souls · Stock: ∞

Requirements

  • Keep Andre alive and friendly.
  1. At the Undead Parish church, find the long stone bridge leading toward the forest. Clear the sword and crossbow soldiers at its entrance, then cross into the smaller ruined building.
  2. Descend to the bonfire and rest. Follow the next stairs down toward the hammering to find Andre at his anvil. The Titanite Demon farther below is not required for this purchase.
  3. Speak to Andre and buy Broadsword from the weapon inventory.
  • Killing Andre removes this shop and his specialized forging services for the rest of the playthrough.

Notes

  • Requirements and weight: Requires 10 Strength, 10 Dexterity and weighs 3.0.
  • Balanced scaling: Normal physical damage scales equally strongly with Strength and Dexterity at base reinforcement. There is no spellcasting or Faith bonus simply because Knight starts with it.
  • Strong attacks sweep: Its standing strong attacks sweep horizontally instead of using the Longsword's opening thrust. This covers more space in front of you, but nearby walls can interrupt the swing.
  • Starting damage tradeoff: It starts with 82 physical attack, slightly above Longsword's 80 at the same weight and requirements. That small difference does not replace the Longsword's thrusting option.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.