Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Blacksmith Hammer inventory iconHammers

Weapons

Blacksmith Hammer

Hammers

Requires 14 Strength and weighs 5.

Weight5
RequiresStrength 14
Physical base attack87
Magic base attack0

Attack and requirements

Base requirements

strength
14

Interactive calculations are pending.

Native base attack

Physical
87
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:810000": {
        "weight": 5,
        "attackBasePhysics": 87,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 75,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:810100": {
        "weight": 5,
        "attackBasePhysics": 87,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 75,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:810200": {
        "weight": 5,
        "attackBasePhysics": 87,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 87,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:810300": {
        "weight": 5,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 56,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:810400": {
        "weight": 5,
        "attackBasePhysics": 65,
        "attackBaseMagic": 71,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 21,
        "correctAgility": 0,
        "correctMagic": 54,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:810500": {
        "weight": 5,
        "attackBasePhysics": 65,
        "attackBaseMagic": 70,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 0,
        "correctMagic": 53,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:810600": {
        "weight": 5,
        "attackBasePhysics": 59,
        "attackBaseMagic": 72,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 29,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 54,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:810700": {
        "weight": 5,
        "attackBasePhysics": 60,
        "attackBaseMagic": 65,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 27,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 63,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:810800": {
        "weight": 5,
        "attackBasePhysics": 87,
        "attackBaseMagic": 0,
        "attackBaseFire": 87,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:810900": {
        "weight": 5,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 88,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Physical damage scales only with Strength. Uses short hammer swings and overhead strong attacks, with a stumbling recovery if an ordinary attack misses.

Reinforcement and comparison

Physical damage scales only with Strength. Uses short hammer swings and overhead strong attacks, with a stumbling recovery if an ordinary attack misses.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Because this hammer comes from killing Andre, he cannot perform its normal +5 to +6 or +10 to +11 modifications in that journey. Other blacksmiths can reinforce within available tiers, but obtaining the hammer this way does not preserve Andre's modification service.

Compare equipment in this collection

In-game description

Weapon type: Hammer
Attack type: Strike

Metal hammer of Andre of Astora,
blacksmith at the Old Church.

Can be used as a strike weapon, but better
left in the hands of its talented owner.

Where to find

NPC drop

Undead Parish

Requirements

  • Reach Andre's workshop.
  1. From the Parish church, cross the bridge to the building with a bonfire upstairs. Descend to Andre working at his anvil.
  2. Killing Andre drops his hammer. Finish every modification and purchase you need before choosing this permanent loss of his services.
  • Andre handles important normal, Divine and Occult modifications. Absolution does not bring a dead blacksmith back.

Notes

  • Requirements and weight: Requires 14 Strength and weighs 5.
  • Scaling and attacks: Physical damage scales only with Strength. Uses short hammer swings and overhead strong attacks, with a stumbling recovery if an ordinary attack misses.
  • Acquisition cost: This is a death drop rather than a shop item or a peaceful gift. Losing Andre can matter much more than the hammer's combat value.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.
  • Upgrade consequence: Because this hammer comes from killing Andre, he cannot perform its normal +5 to +6 or +10 to +11 modifications in that journey. Other blacksmiths can reinforce within available tiers, but obtaining the hammer this way does not preserve Andre's modification service.