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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Mace inventory iconHammers

Weapons

Mace

Hammers

Requires 12 Strength and weighs 4.

Weight4
RequiresStrength 12
Physical base attack91
Magic base attack0

Attack and requirements

Base requirements

strength
12

Interactive calculations are pending.

Native base attack

Physical
91
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:801000": {
        "weight": 4,
        "attackBasePhysics": 91,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 88,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:801100": {
        "weight": 4,
        "attackBasePhysics": 91,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 88,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:801200": {
        "weight": 4,
        "attackBasePhysics": 91,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 91,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:801300": {
        "weight": 4,
        "attackBasePhysics": 105,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 66,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:801400": {
        "weight": 4,
        "attackBasePhysics": 68,
        "attackBaseMagic": 74,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 25,
        "correctAgility": 0,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:801500": {
        "weight": 4,
        "attackBasePhysics": 68,
        "attackBaseMagic": 73,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 0,
        "correctMagic": 62,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:801600": {
        "weight": 4,
        "attackBasePhysics": 61,
        "attackBaseMagic": 75,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 34,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 63,
        "correctType": 1,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:801700": {
        "weight": 4,
        "attackBasePhysics": 63,
        "attackBaseMagic": 68,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 32,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 74,
        "correctType": 1,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:801800": {
        "weight": 4,
        "attackBasePhysics": 91,
        "attackBaseMagic": 0,
        "attackBaseFire": 91,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:801900": {
        "weight": 4,
        "attackBasePhysics": 79,
        "attackBaseMagic": 0,
        "attackBaseFire": 91,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Deals strike damage with compact hammer swings and overhead strong attacks. A missed swing can produce a recovery stumble, so the short handle still needs deliberate spacing.

Reinforcement and comparison

Normal physical damage scales with Strength only. Requires 12 Strength one-handed, or 8 two-handed. Dexterity does not contribute to its normal attack rating.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Hammer
Attack type: Strike

Iron hammer with a protrusive pommel.
Standard weapon for clerics.
This simple bladeless strike weapon is
effective against most foes, and can
break the guard of a shield. However,
one miss leaves one wide open.




Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Create a Cleric character.
  1. Collect your class equipment along the tutorial route in the Northern Undead Asylum. Existing characters cannot change their starting class to claim another set.

Merchant purchase

Firelink Shrine

Cost: 3000 Souls · Stock: ∞

Requirements

  • Finish Patches's Tomb of the Giants encounter without making him hostile.
  • Defeat Gravelord Nito and keep Patches alive.
  1. Keep Patches friendly during his Tomb of the Giants encounter. Tell him you are not a cleric when asked, return after his pit trick and finish the conversation.
  2. Defeat Gravelord Nito, then return to Firelink. Find Patches by the wall on the cemetery side of the ruins.
  3. Speak to Patches and buy Mace from the weapon inventory.

Corpse pickup

Catacombs

Requirements

  • Reach the second Catacombs bonfire and its rotating bridge.
  1. From the bonfire behind the illusory wall, cross the rotating bridge toward the next doorway. Before going inside, look below for the protruding ledge on the route toward the Titanite Demon corridor.
  2. Drop to that ledge and look down and left for the separate ledge where Paladin Leeroy's summon sign appears. Drop onto it, then look for the lower item platform.
  3. Drop to the lower platform and loot the corpse for the Priest Set and Mace. Human form is needed for the summon sign, not for the equipment pickup.
  • The bonewheel cavern is below these ledges. Heal before dropping and bring a Homeward Bone if you do not want to continue through the cavern.

Notes

  • Requirements and weight: Requires 12 Strength and weighs 4.
  • Scaling: Normal physical damage scales with Strength only. Requires 12 Strength one-handed, or 8 two-handed. Dexterity does not contribute to its normal attack rating.
  • Moveset: Deals strike damage with compact hammer swings and overhead strong attacks. A missed swing can produce a recovery stumble, so the short handle still needs deliberate spacing.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.