Starting equipment
Northern Undead Asylum
Requirements
- Create a Cleric character.
- Collect your class equipment along the tutorial route in the Northern Undead Asylum. Existing characters cannot change their starting class to claim another set.
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Weapons
Requires 12 Strength and weighs 4.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:801000": {
"weight": 4,
"attackBasePhysics": 91,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 88,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 0,
"materialSetId": 0,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:801100": {
"weight": 4,
"attackBasePhysics": 91,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 88,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 100,
"materialSetId": 100,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:801200": {
"weight": 4,
"attackBasePhysics": 91,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 91,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 200,
"materialSetId": 200,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:801300": {
"weight": 4,
"attackBasePhysics": 105,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 66,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 300,
"materialSetId": 300,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:801400": {
"weight": 4,
"attackBasePhysics": 68,
"attackBaseMagic": 74,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 25,
"correctAgility": 0,
"correctMagic": 63,
"correctFaith": 0,
"correctType": 1,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 400,
"materialSetId": 400,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:801500": {
"weight": 4,
"attackBasePhysics": 68,
"attackBaseMagic": 73,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 18,
"correctAgility": 0,
"correctMagic": 62,
"correctFaith": 0,
"correctType": 1,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 500,
"materialSetId": 500,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:801600": {
"weight": 4,
"attackBasePhysics": 61,
"attackBaseMagic": 75,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 34,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 63,
"correctType": 1,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 600,
"materialSetId": 600,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:801700": {
"weight": 4,
"attackBasePhysics": 63,
"attackBaseMagic": 68,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 32,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 74,
"correctType": 1,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 700,
"materialSetId": 700,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:801800": {
"weight": 4,
"attackBasePhysics": 91,
"attackBaseMagic": 0,
"attackBaseFire": 91,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 800,
"materialSetId": 800,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:801900": {
"weight": 4,
"attackBasePhysics": 79,
"attackBaseMagic": 0,
"attackBaseFire": 91,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 12,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 900,
"materialSetId": 900,
"behaviorVariationId": 3300,
"wepmotionCategory": 33,
"isLuckCorrect": 1,
"isEnhance": 0
}
}Deals strike damage with compact hammer swings and overhead strong attacks. A missed swing can produce a recovery stumble, so the short handle still needs deliberate spacing.
Normal physical damage scales with Strength only. Requires 12 Strength one-handed, or 8 two-handed. Dexterity does not contribute to its normal attack rating.
Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.
Compare equipment in this collectionWeapon type: Hammer
Attack type: Strike
Iron hammer with a protrusive pommel.
Standard weapon for clerics.
This simple bladeless strike weapon is
effective against most foes, and can
break the guard of a shield. However,
one miss leaves one wide open.
Starting equipment
Merchant purchase
Cost: 3000 Souls · Stock: ∞
Corpse pickup
Hammers
Hammers
Hammers
Hammers
Hammers
Hammers