Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Morning Star inventory iconHammers

Weapons

Morning Star

Hammers

Requires 11 Strength and weighs 4.0.

Weight4
RequiresStrength 11
Physical base attack83
Magic base attack0

Attack and requirements

Base requirements

strength
11

Interactive calculations are pending.

Native base attack

Physical
83
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:802000": {
        "weight": 4,
        "attackBasePhysics": 83,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 75,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:802100": {
        "weight": 4,
        "attackBasePhysics": 83,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 75,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:802200": {
        "weight": 4,
        "attackBasePhysics": 83,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 83,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:802300": {
        "weight": 4,
        "attackBasePhysics": 95,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 56,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:802400": {
        "weight": 4,
        "attackBasePhysics": 62,
        "attackBaseMagic": 67,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 21,
        "correctAgility": 0,
        "correctMagic": 54,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:802500": {
        "weight": 4,
        "attackBasePhysics": 62,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 0,
        "correctMagic": 53,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:802600": {
        "weight": 4,
        "attackBasePhysics": 56,
        "attackBaseMagic": 68,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 29,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 54,
        "correctType": 1,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:802700": {
        "weight": 4,
        "attackBasePhysics": 57,
        "attackBaseMagic": 62,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 27,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 63,
        "correctType": 1,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:802800": {
        "weight": 4,
        "attackBasePhysics": 83,
        "attackBaseMagic": 0,
        "attackBaseFire": 83,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:802900": {
        "weight": 4,
        "attackBasePhysics": 73,
        "attackBaseMagic": 0,
        "attackBaseFire": 83,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3300,
        "wepmotionCategory": 33,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Physical damage scales only with Strength. Hits also build bleed, which is a separate buildup effect rather than an extra portion of every hit's physical damage. Targets that resist or cannot bleed limit that benefit.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Hammer
Attack type: Thrust

Hammer with a sharp spike on its pommel.
One of the more barbaric cleric weapons.

Uniquely, this hammer inflicts thrust damage,
and causes bleeding.

Where to find

Chest pickup

Firelink Shrine

Requirements

  • Reach Firelink Shrine.
  1. From the bonfire, go into the ruins where Petrus stands. Climb the stairs beyond him and enter the dark room containing the two elevator shafts.
  2. When an elevator is not occupying the shaft, step down through the opening onto the lower ledge with several chests. Open the chests to find the Morning Star and the other shrine treasures.
  3. The ledge beyond the chests drops toward the cemetery. Watch for skeletons as you return to the bonfire.
  • This is a short drop onto a treasure ledge. Do not walk into an open shaft while an elevator is moving through it.

Notes

  • Requirements and weight: Requires 11 Strength and weighs 4.0.
  • Scaling and bleed: Physical damage scales only with Strength. Hits also build bleed, which is a separate buildup effect rather than an extra portion of every hit's physical damage. Targets that resist or cannot bleed limit that benefit.
  • Handling: Its hammer swings have short reach, and a miss can leave a stumbling recovery. The overhead attacks are easier to place in narrow spaces than a broad sword sweep.
  • Early availability: Can be collected at Firelink without fighting a boss or spending souls. Its requirements and bleed make it a distinct option from the chest's separate Talisman pickup.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.