Reference values
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:181000": {
"weight": 12.5,
"defensePhysics": 40,
"defenseSlash": 15,
"defenseBlow": 0,
"defenseThrust": 0,
"defenseMagic": 23,
"defenseFire": 21,
"defenseThunder": 15,
"saDurability": 20,
"resistPoison": 16,
"resistDisease": 16,
"resistBlood": 23,
"resistCurse": 0,
"reinforceTypeId": 0,
"headEquip": 0,
"bodyEquip": 1,
"armEquip": 0,
"legEquip": 0
}
}In-game description
Armor worn by the warrior clerics of the
Way of White, who are famous for being
unyielding in battle.
It is rather substantial in size and weight,
making its wearer look even bigger than he
actually is.
Where to find
Merchant purchase
Firelink Shrine
Cost: 7000 Souls · Stock: ∞
Requirements
- Keep Patches alive and settle his encounter without making him hostile.
- Meet Patches in the Tomb of the Giants and survive his pit trap. If he asks whether you are a cleric, answer no. Return to him and forgive his trick.
- Defeat Gravelord Nito, then return to the graveyard side of Firelink Shrine. Speak to Patches near the gravestones and open his shop.
- Open the purchase menu and buy Cleric Armor.
Notes
- Weight and poise: Equips on the chest, weighs 12.5 and provides 20 poise. Poise helps resist stagger; it does not reduce health damage.
- Physical protection: Provides 40 normal physical defense at base reinforcement. Its strongest physical protection at this level is against slash damage. Different attack types use different physical defenses.
- Protection: At base reinforcement, its elemental defense is 23 magic, 21 fire, 15 lightning. Magic is its strongest elemental defense at this level. Defense values are not percentages of incoming damage blocked.
- Status resistance: Adds 23 bleed, 16 poison and 0 curse resistance at base reinforcement. These help resist buildup; they do not cure an existing status.
- Reinforcement: Reinforce to +10 using Titanite Shards, Large Titanite Shards, Titanite Chunks and a Titanite Slab. Reinforcement improves defenses and resistances without changing weight, poise or maximum durability. Armor does not use weapon embers or elemental conversion paths.
- Stamina recovery: Wearing this piece slows stamina recovery by 1 point per second. This penalty is separate from the movement changes caused by total equipment load.
- Class distinction: This armored outfit is not the Cleric starting outfit. Clerics begin with the lighter Holy clothes, without the Priest's Hat.
- Unused lookalike: The Elite Cleric outfit worn by some characters is a different, unavailable set. Buying this armor does not unlock that version.