Reference values
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:142000": {
"weight": 0.800000011920929,
"defensePhysics": 7,
"defenseSlash": 0,
"defenseBlow": 10,
"defenseThrust": 0,
"defenseMagic": 7,
"defenseFire": 4,
"defenseThunder": 5,
"saDurability": 0,
"resistPoison": 4,
"resistDisease": 4,
"resistBlood": 4,
"resistCurse": 4,
"reinforceTypeId": 100,
"headEquip": 0,
"bodyEquip": 0,
"armEquip": 1,
"legEquip": 0
}
}In-game description
Gloves of the sorcerers who flooded
New Londo to seal away the Darkwraiths,
and the Four Kings who descended into Dark.
The Sealers were once known as healers, and
the bright crimson was a symbol of that.
Where to find
Treasure pickup
Blighttown
- From the swamp bonfire in the stone tunnel, follow the edge of the swamp toward the rotating wooden waterwheel. Climb the ladders and ride an ascending platform.
- Continue up the exit scaffolding, looking for the side branch that ends beside a chest. Collect the outfit and Tin Banishment Catalyst from the nearby corpse; the chest contains Remedy.
- Keep the ladders and drop-offs in view when returning. Toxic blowdart enemies cover parts of these platforms.
Notes
- Weight and poise: Equips on the hands, weighs 0.8 and provides 0 poise. This piece does not help you withstand hits without staggering.
- Physical protection: Provides 7 normal physical defense at base reinforcement. Its strongest physical protection at this level is against strike damage. Different attack types use different physical defenses.
- Protection: At base reinforcement, its elemental defense is 7 magic, 4 fire, 5 lightning. Magic is its strongest elemental defense at this level. Defense values are not percentages of incoming damage blocked.
- Status resistance: Adds 4 bleed, 4 poison and 4 curse resistance at base reinforcement. These help resist buildup; they do not cure an existing status.
- Reinforcement: Reinforce to +5 with Twinkling Titanite. Reinforcement improves defenses and resistances without changing weight, poise or maximum durability. Armor does not use weapon embers or elemental conversion paths.
- Separate catalyst: The matching catalyst and the armor are distinct items. Wearing the outfit does not increase the catalyst's spell power.
- Sealers: The Mask of the Sealer is the head piece. It does not replace the Transient Curse needed to attack New Londo ghosts with ordinary weapons.