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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Dark Ember inventory iconUpgrade Materials

Upgrade Materials

Dark Ember

Upgrade Materials

Andre converts a compatible Divine +5 weapon into Occult +0. Despite the item's name, Occult deals physical and magic damage rather than adding a separate dark damage channel.

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Reference values

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Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

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In-game description

Ember required for weapon ascension. The
church long hid the forbidden black ember,
and no living blacksmith knows of it.

Ascends +5 divine weapon to occult weapon.
(occult weapon can be reinforced to +5)

Occult weapons were used to hunt the Gods, and
are effective against their followers and kin.

Where to find

Treasure pickup

Painted World of Ariamis: Annex

Requirements

  • Obtain the Peculiar Doll and Annex Key.
  1. Return to your original cell in the Northern Undead Asylum for the Peculiar Doll. Carry it to the huge painting on the ground floor of Anor Londo's Painting Guardian hall and interact with the painting.
  2. In the Painted World, work through the buildings to the central courtyard. Descend through the well or the stairway access into the Bonewheel Skeleton tunnels.
  3. Search the concealed passages behind breakable walls for the corpse holding the Annex Key. Bait the wheels into open space rather than fighting several in the narrow tunnel.
  4. Return to the courtyard and unlock the Annex door beside the tower. Climb the stairs, cross the upper walkway and collect the Dark Ember from the dead blacksmith in the annex.
  5. Watch for Crow Demons closing in. Leave the painting through the ledge behind Priscilla when ready; fighting her is optional if she remains friendly.
  6. Return to the Undead Parish bonfire opposite the church, then go downstairs to Andre's workshop. Speak to him while carrying the ember and agree to hand it over.
  • Bonfire warping is disabled inside the painting. Be prepared to reach its exit before returning to Andre.

Notes

  • Occult conversion: Andre converts a compatible Divine +5 weapon into Occult +0. Despite the item's name, Occult deals physical and magic damage rather than adding a separate dark damage channel.
  • Materials: Creation uses one White Titanite Chunk. Occult +1 through +4 require seven more chunks, then +5 takes one White Titanite Slab. The Large Divine Ember is not required to choose this branch from Divine +5.
  • Faith and special properties: Occult emphasizes Faith scaling and has a special bonus against certain gods and their followers. It loses the Divine property that stops ordinary necromancer skeletons reviving. It cannot receive ordinary temporary weapon coatings.
  • Hand-in and later journeys: Giving the ember unlocks the relevant modifications for that blacksmith for the rest of the journey. It is not spent once per weapon. Embers and their hand-ins reset in NG+, while already reinforced equipment keeps its upgrades. Collect the ember again if you want to make more weapons on that path.
  • Using the unlock: Choose Modify Equipment for a path change or to cross its +5 or +10 limit. Ordinary reinforcement within an unlocked stage can be done at another blacksmith or with the Weapon Smithbox at a bonfire. Carrying an ember without giving it to the right smith does not unlock the modification.