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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Large Divine Ember inventory iconUpgrade Materials

Upgrade Materials

Large Divine Ember

Upgrade Materials

Andre modifies a compatible Divine +5 weapon to +6 with this ember. The path can then reach Divine +10. It does not change the weapon into Occult.

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In-game description

Ember required for weapon ascension.
Large divine ember, of secret church rites.
Intended for select divine blacksmiths.

Ascends +5 divine weapon.
Allows reinforcement to +10,
on par with the very weapons of the Gods.

Where to find

Treasure pickup

Tomb of the Giants

Requirements

  • Defeat Pinwheel and bring a usable light source.
  1. Enter the Catacombs from Firelink's graveyard, descend through the bridges and defeat Pinwheel. Climb out beyond the boss room into the dark Tomb of the Giants.
  2. Follow the sloping coffins and marked lights down to the first bonfire near Patches. Climb back up its ladder and follow the nearby upper path toward the huge stone coffin.
  3. Enter the opening in that coffin to find a chamber of Giant Skeletons. Fight from the upper edge where possible, then reach the dead blacksmith at the back of the lower chamber.
  4. Collect the Large Divine Ember from the blacksmith, not the separate soul pickup. Climb back out or return with a Homeward Bone.
  5. Return to the Undead Parish bonfire opposite the church, then go downstairs to Andre's workshop. Speak to him while carrying the ember and agree to hand it over.
  • This coffin is before the Lordvessel barrier. Resting deep in the Tomb without warping means a difficult climb back through the Tomb and Catacombs.

Notes

  • Divine +10 access: Andre modifies a compatible Divine +5 weapon to +6 with this ember. The path can then reach Divine +10. It does not change the weapon into Occult.
  • Materials: The initial modification costs one White Titanite Chunk. Reaching Divine +9 from +5 uses seven white chunks in total; Divine +10 takes one White Titanite Slab.
  • Distinct ember: The ordinary Divine Ember creates the initial Divine path from a normal +5 base. This larger ember extends an existing Divine weapon. Both unlocks are relevant when starting from an ordinary unreinforced weapon.
  • Hand-in and later journeys: Giving the ember unlocks the relevant modifications for that blacksmith for the rest of the journey. It is not spent once per weapon. Embers and their hand-ins reset in NG+, while already reinforced equipment keeps its upgrades. Collect the ember again if you want to make more weapons on that path.
  • Using the unlock: Choose Modify Equipment for a path change or to cross its +5 or +10 limit. Ordinary reinforcement within an unlocked stage can be done at another blacksmith or with the Weapon Smithbox at a bonfire. Carrying an ember without giving it to the right smith does not unlock the modification.