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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Gargoyle's Halberd inventory iconHalberds

Weapons

Gargoyle's Halberd

Halberds

Requires 16 Strength, 12 Dexterity and weighs 6.

Weight6
RequiresStrength 16 · Dexterity 12
Physical base attack115
Magic base attack0

Attack and requirements

Base requirements

strength
16
dexterity
12

Interactive calculations are pending.

Native base attack

Physical
115
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1103000": {
        "weight": 6,
        "attackBasePhysics": 115,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 39,
        "correctAgility": 40,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1103100": {
        "weight": 6,
        "attackBasePhysics": 115,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 39,
        "correctAgility": 40,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1103200": {
        "weight": 6,
        "attackBasePhysics": 115,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 115,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1103300": {
        "weight": 6,
        "attackBasePhysics": 132,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 30,
        "correctAgility": 30,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1103400": {
        "weight": 6,
        "attackBasePhysics": 86,
        "attackBaseMagic": 93,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 11,
        "correctAgility": 11,
        "correctMagic": 57,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1103500": {
        "weight": 6,
        "attackBasePhysics": 86,
        "attackBaseMagic": 92,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 8,
        "correctMagic": 55,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1103600": {
        "weight": 6,
        "attackBasePhysics": 78,
        "attackBaseMagic": 95,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 16,
        "correctMagic": 0,
        "correctFaith": 56,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1103700": {
        "weight": 6,
        "attackBasePhysics": 79,
        "attackBaseMagic": 86,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 14,
        "correctMagic": 0,
        "correctFaith": 66,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1103800": {
        "weight": 6,
        "attackBasePhysics": 115,
        "attackBaseMagic": 0,
        "attackBaseFire": 115,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1103900": {
        "weight": 6,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 116,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Starts with an overhead chop and includes sweeping follow-ups. The two-handed strong attack spins through two hits, while a missed ordinary attack can leave a stumbling recovery.

Reinforcement and comparison

Strength and Dexterity give very similar physical scaling contributions, with Dexterity slightly higher in the base coefficients. The actual gain depends on your current attribute values.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Halberd
Attack type: Regular

Halberd of the gargoyle guarding the
Bell of Awakening in the Undead Church.

Perfectly standard bronze halberd
without any special power.

Where to find

Enemy drop

Undead Parish and Anor Londo

Requirements

  • Reach a Bell Gargoyle or Anor Londo gargoyle.
  1. The Parish rooftop Bell Gargoyles can drop the halberd when defeated. This drop is separate from severing the first gargoyle's tail for the axe.
  2. The gargoyles on Anor Londo's bridge approach can also drop the halberd. Defeat them and collect any loot. They do not respawn when you rest, so ordinary bonfire farming is unavailable.

Notes

  • Requirements and weight: Requires 16 Strength, 12 Dexterity and weighs 6.
  • Scaling: Strength and Dexterity give very similar physical scaling contributions, with Dexterity slightly higher in the base coefficients. The actual gain depends on your current attribute values.
  • Moveset: Starts with an overhead chop and includes sweeping follow-ups. The two-handed strong attack spins through two hits, while a missed ordinary attack can leave a stumbling recovery.
  • Status resistance: Raises bleed and poison resistance while active. This benefit does not remove existing buildup or provide immunity, and its resistance increase should not be confused with direct damage defense.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.