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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Scythe inventory iconHalberds

Weapons

Scythe

Halberds

Requires 14 Strength, 12 Dexterity and weighs 5.

Weight5
RequiresStrength 14 · Dexterity 12
Physical base attack110
Magic base attack0

Attack and requirements

Base requirements

strength
14
dexterity
12

Interactive calculations are pending.

Native base attack

Physical
110
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1107000": {
        "weight": 5,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 72,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1107100": {
        "weight": 5,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 72,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1107200": {
        "weight": 5,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 110,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1107300": {
        "weight": 5,
        "attackBasePhysics": 127,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 11,
        "correctAgility": 55,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1107400": {
        "weight": 5,
        "attackBasePhysics": 83,
        "attackBaseMagic": 89,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 21,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1107500": {
        "weight": 5,
        "attackBasePhysics": 83,
        "attackBaseMagic": 88,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 15,
        "correctMagic": 61,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1107600": {
        "weight": 5,
        "attackBasePhysics": 74,
        "attackBaseMagic": 91,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 28,
        "correctMagic": 0,
        "correctFaith": 62,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1107700": {
        "weight": 5,
        "attackBasePhysics": 76,
        "attackBaseMagic": 83,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 26,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1107800": {
        "weight": 5,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 110,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1107900": {
        "weight": 5,
        "attackBasePhysics": 96,
        "attackBaseMagic": 0,
        "attackBaseFire": 110,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3801,
        "wepmotionCategory": 38,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Dexterity supplies stronger physical scaling than Strength. Its sweeping attacks cover a wide arc, but a miss can trigger the usual halberd stumble.

Reinforcement and comparison

Dexterity supplies stronger physical scaling than Strength. Its sweeping attacks cover a wide arc, but a miss can trigger the usual halberd stumble.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Halberd
Attack type: Slash

Halberd with a large blade.
Scythe adjusted for battle.

Designed especially for slicing. However,
one false swing leaves one wide open.





Where to find

Corpse pickup

Sen's Fortress

Requirements

  • Reach the lowest tar-filled floor of the fortress.
  1. From the first swinging-blade bridge, look down into the Titanite Demon pit. Descend into the lowest area using a controlled drop with enough health to survive.
  2. Search the tar-covered floor near the Titanite Demons for the corpse holding Scythe. The tar slows movement, making the nearby demons dangerous while looting.
  3. Use the long ladder back toward the entrance-side bridges to leave the pit, or use a Homeward Bone after collecting it.

Notes

  • Requirements and weight: Requires 14 Strength, 12 Dexterity and weighs 5.
  • Identity: This is a bardiche-shaped halberd, separate from Great Scythe. It has no innate bleed effect.
  • Scaling and movement: Dexterity supplies stronger physical scaling than Strength. Its sweeping attacks cover a wide arc, but a miss can trigger the usual halberd stumble.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.