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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Halberd inventory iconHalberds

Weapons

Halberd

Halberds

Requires 16 Strength, 12 Dexterity and weighs 6.

Weight6
RequiresStrength 16 · Dexterity 12
Physical base attack110
Magic base attack0

Attack and requirements

Base requirements

strength
16
dexterity
12

Interactive calculations are pending.

Native base attack

Physical
110
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1100000": {
        "weight": 6,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 50,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1100100": {
        "weight": 6,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 50,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1100200": {
        "weight": 6,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 110,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1100300": {
        "weight": 6,
        "attackBasePhysics": 127,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 29,
        "correctAgility": 38,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1100400": {
        "weight": 6,
        "attackBasePhysics": 83,
        "attackBaseMagic": 89,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 11,
        "correctAgility": 14,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1100500": {
        "weight": 6,
        "attackBasePhysics": 83,
        "attackBaseMagic": 88,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 10,
        "correctMagic": 62,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1100600": {
        "weight": 6,
        "attackBasePhysics": 74,
        "attackBaseMagic": 91,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 19,
        "correctMagic": 0,
        "correctFaith": 63,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1100700": {
        "weight": 6,
        "attackBasePhysics": 76,
        "attackBaseMagic": 83,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 18,
        "correctMagic": 0,
        "correctFaith": 74,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1100800": {
        "weight": 6,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 110,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1100900": {
        "weight": 6,
        "attackBasePhysics": 96,
        "attackBaseMagic": 0,
        "attackBaseFire": 110,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3800,
        "wepmotionCategory": 38,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Its light opening is a long thrust, while stronger and follow-up attacks provide broader coverage. Missing an attack can trigger a stumbling recovery, making its effective range important.

Reinforcement and comparison

Both Strength and Dexterity improve normal-path physical attack, with Dexterity contributing more.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Halberd
Attack type: Regular/Thrust

Long-hilted weapon mixing spear and axe is
difficult to handle, requiring both strength
and dexterity. The Halberd has two elementary
attacks: spear-like thrusting and large
sweeping swings. However, one false swing
and the wielder is left wide open.

Where to find

Corpse pickup

Undead Parish

Requirements

  • Reach the front gate area outside the Parish church.
  1. From Andre's bonfire building, cross the bridge toward the church and take the route around to its front courtyard.
  2. Loot the corpse near the portcullis lever for Halberd. Operate the lever to open the gate back toward the armored boar approach if you have not already opened that shortcut.

Mimic reward

Anor Londo

Requirements

  • Reach Anor Londo's first bonfire.
  1. Leave the first bonfire area to the left and enter the nearby sentinel building through the arch. The right-hand chest behind the sentinel is a Mimic.
  2. Defeat it for a Crystal Halberd. This is the same weapon on a Crystal upgrade path: ordinary repairs are unavailable, so do not treat it like an undamaged normal Halberd.

Notes

  • Requirements and weight: Requires 16 Strength, 12 Dexterity and weighs 6.
  • Scaling: Both Strength and Dexterity improve normal-path physical attack, with Dexterity contributing more.
  • Moveset: Its light opening is a long thrust, while stronger and follow-up attacks provide broader coverage. Missing an attack can trigger a stumbling recovery, making its effective range important.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.