Reference values
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:213000": {
"weight": 3.5,
"defensePhysics": 13,
"defenseSlash": 0,
"defenseBlow": 6,
"defenseThrust": 0,
"defenseMagic": 12,
"defenseFire": 7,
"defenseThunder": 13,
"saDurability": 0,
"resistPoison": 12,
"resistDisease": 12,
"resistBlood": 14,
"resistCurse": 0,
"reinforceTypeId": 0,
"headEquip": 0,
"bodyEquip": 0,
"armEquip": 0,
"legEquip": 1
}
}In-game description
Boots made of thick leather. Very common
type of protective gear, they provide
a sound level of defense.
Where to find
Starting equipment
Northern Undead Asylum
Requirements
- Choose Warrior at character creation.
- This piece belongs to that class's starting outfit. An existing character cannot change class to receive another starting loadout.
Treasure pickup
Gaping Dragon arena, Depths
- Unlock the Depths with the key from the Capra Demon and follow the sewers to the large open chamber above the Gaping Dragon arena.
- Descend the stairs into the boss approach and enter the arena. Search the corpse at the side of the large room for the Hard Leather outfit and Standard Helm.
- You can collect it during the encounter, but defeating the Gaping Dragon first makes the search safer.
Notes
- Weight and poise: Equips on the legs, weighs 3.5 and provides 0 poise. This piece does not help you withstand hits without staggering.
- Physical protection: Provides 13 normal physical defense at base reinforcement. Its strongest physical protection at this level is against strike damage. Different attack types use different physical defenses.
- Protection: At base reinforcement, its elemental defense is 12 magic, 7 fire, 13 lightning. Lightning is its strongest elemental defense at this level. Defense values are not percentages of incoming damage blocked.
- Status resistance: Adds 14 bleed, 12 poison and 0 curse resistance at base reinforcement. These help resist buildup; they do not cure an existing status.
- Reinforcement: Reinforce to +10 using Titanite Shards, Large Titanite Shards, Titanite Chunks and a Titanite Slab. Reinforcement improves defenses and resistances without changing weight, poise or maximum durability. Armor does not use weapon embers or elemental conversion paths.
- Starting outfit: Warriors begin with all four pieces. Standard Helm belongs to this outfit, despite the three other pieces using the Hard Leather name.
- Mixed material construction: The helm uses the same ordinary +10 reinforcement limit as the leather pieces. You do not need separate armor embers.