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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Longsword inventory iconStraight Swords

Weapons

Longsword

Straight Swords

Requires 10 Strength, 10 Dexterity and weighs 3.0.

Weight3
RequiresStrength 10 · Dexterity 10
Physical base attack80
Magic base attack0

Attack and requirements

Base requirements

strength
10
dexterity
10

Interactive calculations are pending.

Native base attack

Physical
80
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:201000": {
        "weight": 3,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:201100": {
        "weight": 3,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:201200": {
        "weight": 3,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 80,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:201300": {
        "weight": 3,
        "attackBasePhysics": 92,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 38,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:201400": {
        "weight": 3,
        "attackBasePhysics": 60,
        "attackBaseMagic": 65,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 14,
        "correctMagic": 73,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:201500": {
        "weight": 3,
        "attackBasePhysics": 60,
        "attackBaseMagic": 64,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 10,
        "correctMagic": 72,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:201600": {
        "weight": 3,
        "attackBasePhysics": 54,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 20,
        "correctAgility": 20,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:201700": {
        "weight": 3,
        "attackBasePhysics": 55,
        "attackBaseMagic": 60,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 18,
        "correctMagic": 0,
        "correctFaith": 86,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:201800": {
        "weight": 3,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 80,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:201900": {
        "weight": 3,
        "attackBasePhysics": 70,
        "attackBaseMagic": 0,
        "attackBaseFire": 80,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

On the normal path, Strength and Dexterity have equal base scaling coefficients. Raising both can support its physical damage; neither letter identifies a universal best stat allocation.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Straight Sword
Attack type: Regular/Thrust

Widely-used standard straight sword, only
matched in ubiquity by the shortsword.

An accessible sword which inflicts consistent
regular damage and high slash damage, making
it applicable to a variety of situations.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Warrior at character creation.
  1. Collect the Warrior starting weapon during the asylum tutorial.

Merchant purchase

Undead Parish

Cost: 1000 Souls · Stock: ∞

Requirements

  • Keep Andre alive and friendly.
  1. At the Undead Parish church, find the long stone bridge leading toward the forest. Clear the sword and crossbow soldiers at its entrance, then cross into the smaller ruined building.
  2. Descend to the bonfire and rest. Follow the next stairs down toward the hammering to find Andre at his anvil. The Titanite Demon farther below is not required for this purchase.
  3. Speak to Andre and buy Longsword from the weapon inventory.
  • Killing Andre removes this shop and his specialized forging services for the rest of the playthrough.

Enemy drop

Undead Parish

Requirements

  • Reach the church and the bonfire above Andre.
  1. From Andre's bonfire, go upstairs and cross the stone bridge toward the parish church. Look for the armored soldiers carrying a straight sword and rectangular shield, rather than the slimmer Balder Knights.
  2. Defeat the sword soldiers and collect any drops. Rest at the bonfire to reset them, then repeat until one drops Longsword.
  • This is a random drop. The sword soldier, spear soldier and lightly armored Hollow Warrior have different weapon drops.

Notes

  • Requirements and weight: Requires 10 Strength, 10 Dexterity and weighs 3.0.
  • Balanced physical scaling: On the normal path, Strength and Dexterity have equal base scaling coefficients. Raising both can support its physical damage; neither letter identifies a universal best stat allocation.
  • Thrust or sweep: One-handed light attacks sweep, while the first strong attack thrusts forward. Two-handing changes the strong attacks to broad slashes, and the two-handed rolling attack thrusts. The one-handed thrust is useful where a horizontal swing would hit a wall.
  • Compared with Broadsword: Both weigh 3.0 and need 10 Strength and Dexterity. Broadsword begins with slightly higher physical attack, but replaces the standing strong thrust with a sweep. Choose based on the attacks you need as well as the attack rating.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.