Starting equipment
Northern Undead Asylum
Requirements
- Choose Warrior at character creation.
- Collect the Warrior starting weapon during the asylum tutorial.
Sign in to access your account. Public wiki browsing is available without an account.
Development preview. Public browsing is available. Editing and uploads are restricted.
Weapons
Requires 10 Strength, 10 Dexterity and weighs 3.0.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:201000": {
"weight": 3,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 51,
"correctAgility": 51,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 0,
"materialSetId": 0,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:201100": {
"weight": 3,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 51,
"correctAgility": 51,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 100,
"materialSetId": 100,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:201200": {
"weight": 3,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 80,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 200,
"materialSetId": 200,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:201300": {
"weight": 3,
"attackBasePhysics": 92,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 38,
"correctAgility": 38,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 300,
"materialSetId": 300,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:201400": {
"weight": 3,
"attackBasePhysics": 60,
"attackBaseMagic": 65,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 14,
"correctAgility": 14,
"correctMagic": 73,
"correctFaith": 0,
"correctType": 1,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 400,
"materialSetId": 400,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:201500": {
"weight": 3,
"attackBasePhysics": 60,
"attackBaseMagic": 64,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 10,
"correctAgility": 10,
"correctMagic": 72,
"correctFaith": 0,
"correctType": 1,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 500,
"materialSetId": 500,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:201600": {
"weight": 3,
"attackBasePhysics": 54,
"attackBaseMagic": 66,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 20,
"correctAgility": 20,
"correctMagic": 0,
"correctFaith": 73,
"correctType": 1,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 600,
"materialSetId": 600,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:201700": {
"weight": 3,
"attackBasePhysics": 55,
"attackBaseMagic": 60,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 18,
"correctAgility": 18,
"correctMagic": 0,
"correctFaith": 86,
"correctType": 1,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 700,
"materialSetId": 700,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:201800": {
"weight": 3,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 80,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 800,
"materialSetId": 800,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:201900": {
"weight": 3,
"attackBasePhysics": 70,
"attackBaseMagic": 0,
"attackBaseFire": 80,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 900,
"materialSetId": 900,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 1,
"isEnhance": 0
}
}See the item notes for verified weapon behavior.
On the normal path, Strength and Dexterity have equal base scaling coefficients. Raising both can support its physical damage; neither letter identifies a universal best stat allocation.
Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.
Compare equipment in this collectionWeapon type: Straight Sword
Attack type: Regular/Thrust
Widely-used standard straight sword, only
matched in ubiquity by the shortsword.
An accessible sword which inflicts consistent
regular damage and high slash damage, making
it applicable to a variety of situations.
Starting equipment
Merchant purchase
Cost: 1000 Souls · Stock: ∞
Enemy drop
Straight Swords
Straight Swords
Straight Swords
Straight Swords
Straight Swords
Straight Swords