Gift or encounter reward
Character creation
- Select Pendant as the starting gift when making a new character. Start the game with 1 in your inventory.
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Consumables
Has no hidden combat bonus or required story progression function. It is separate from Silver Pendant and Broken Pendant.
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamGoods:376": {
"refId": -1,
"weight": 0,
"basicPrice": 0,
"sellValue": 1000,
"behaviorId": 0,
"replaceItemId": -1,
"magicId": -1,
"maxNum": 99,
"goodsType": 0,
"refCategory": 0,
"spEffectCategory": 0,
"goodsCategory": 0,
"goodsUseAnim": 0,
"replaceCategory": 0,
"isEquip": 0,
"isConsume": 1,
"isOnlyOne": 0,
"isDrop": 1,
"isDeposit": 1
}
}A simple pendant with no effect.
Even so, pleasant memories are crucial
to survival on arduous journeys.
Gift or encounter reward
Gift or encounter reward
Gift or encounter reward
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables