Starting equipment
Northern Undead Asylum
Requirements
- Choose Hunter when creating the character.
- Hunter has Shortsword as starting equipment. Collect your starting gear during the Undead Asylum tutorial.
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Weapons
Requires 8 Strength and 10 Dexterity and weighs 2.0. The normal Shortsword has equal base Strength and Dexterity scaling coefficients, displayed as C/C. Both attributes contribute to its ordinary physical damage.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:200000": {
"weight": 2,
"attackBasePhysics": 78,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 51,
"correctAgility": 51,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 0,
"materialSetId": 0,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:200100": {
"weight": 2,
"attackBasePhysics": 78,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 51,
"correctAgility": 51,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 100,
"materialSetId": 100,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:200200": {
"weight": 2,
"attackBasePhysics": 78,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 78,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 200,
"materialSetId": 200,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:200300": {
"weight": 2,
"attackBasePhysics": 90,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 38,
"correctAgility": 38,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 300,
"materialSetId": 300,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:200400": {
"weight": 2,
"attackBasePhysics": 59,
"attackBaseMagic": 63,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 14,
"correctAgility": 14,
"correctMagic": 73,
"correctFaith": 0,
"correctType": 1,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 400,
"materialSetId": 400,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:200500": {
"weight": 2,
"attackBasePhysics": 59,
"attackBaseMagic": 62,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 10,
"correctAgility": 10,
"correctMagic": 72,
"correctFaith": 0,
"correctType": 1,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 500,
"materialSetId": 500,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:200600": {
"weight": 2,
"attackBasePhysics": 53,
"attackBaseMagic": 64,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 20,
"correctAgility": 20,
"correctMagic": 0,
"correctFaith": 73,
"correctType": 1,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 600,
"materialSetId": 600,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:200700": {
"weight": 2,
"attackBasePhysics": 54,
"attackBaseMagic": 59,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 18,
"correctAgility": 18,
"correctMagic": 0,
"correctFaith": 86,
"correctType": 1,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 700,
"materialSetId": 700,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:200800": {
"weight": 2,
"attackBasePhysics": 78,
"attackBaseMagic": 0,
"attackBaseFire": 78,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 800,
"materialSetId": 800,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:200900": {
"weight": 2,
"attackBasePhysics": 68,
"attackBaseMagic": 0,
"attackBaseFire": 78,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 8,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 900,
"materialSetId": 900,
"behaviorVariationId": 2300,
"wepmotionCategory": 23,
"isLuckCorrect": 1,
"isEnhance": 0
}
}See the item notes for verified weapon behavior.
Requires 8 Strength and 10 Dexterity and weighs 2.0. The normal Shortsword has equal base Strength and Dexterity scaling coefficients, displayed as C/C. Both attributes contribute to its ordinary physical damage.
Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
Compare equipment in this collectionWeapon type: Straight Sword
Attack type: Regular/Thrust
This small straight sword is widely used,
to an extent only matched by the longsword.
An accessible sword which inflicts consistent
regular damage and high thrust damage, making
it applicable to a variety of situations.
Starting equipment
Merchant purchase
Cost: 600 Souls · Stock: ∞
Enemy drop
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