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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Shortsword inventory iconStraight Swords

Weapons

Shortsword

Straight Swords

Requires 8 Strength and 10 Dexterity and weighs 2.0. The normal Shortsword has equal base Strength and Dexterity scaling coefficients, displayed as C/C. Both attributes contribute to its ordinary physical damage.

Weight2
RequiresStrength 8 · Dexterity 10
Physical base attack78
Magic base attack0

Attack and requirements

Base requirements

strength
8
dexterity
10

Interactive calculations are pending.

Native base attack

Physical
78
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:200000": {
        "weight": 2,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:200100": {
        "weight": 2,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:200200": {
        "weight": 2,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 78,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:200300": {
        "weight": 2,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 38,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:200400": {
        "weight": 2,
        "attackBasePhysics": 59,
        "attackBaseMagic": 63,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 14,
        "correctMagic": 73,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:200500": {
        "weight": 2,
        "attackBasePhysics": 59,
        "attackBaseMagic": 62,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 10,
        "correctMagic": 72,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:200600": {
        "weight": 2,
        "attackBasePhysics": 53,
        "attackBaseMagic": 64,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 20,
        "correctAgility": 20,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:200700": {
        "weight": 2,
        "attackBasePhysics": 54,
        "attackBaseMagic": 59,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 18,
        "correctMagic": 0,
        "correctFaith": 86,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:200800": {
        "weight": 2,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 78,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:200900": {
        "weight": 2,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 78,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2300,
        "wepmotionCategory": 23,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Requires 8 Strength and 10 Dexterity and weighs 2.0. The normal Shortsword has equal base Strength and Dexterity scaling coefficients, displayed as C/C. Both attributes contribute to its ordinary physical damage.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Compare equipment in this collection

In-game description

Weapon type: Straight Sword
Attack type: Regular/Thrust

This small straight sword is widely used,
to an extent only matched by the longsword.

An accessible sword which inflicts consistent
regular damage and high thrust damage, making
it applicable to a variety of situations.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Hunter when creating the character.
  1. Hunter has Shortsword as starting equipment. Collect your starting gear during the Undead Asylum tutorial.

Merchant purchase

Undead Burg

Cost: 600 Souls · Stock: ∞

Requirements

  • Reach Firelink Shrine after leaving the Undead Asylum.
  • Keep the male Undead Merchant alive and friendly.
  1. If you have not reached Undead Burg yet, leave Firelink Shrine by the stairs climbing toward the large stone bridge. Fight past the Hollows on the hillside and enter the water passage inside the bridge. Watch for the rat near the entrance, then follow the passage to the exit and stairs into Undead Burg.
  2. Follow the route through the buildings and up onto the rampart. Clear the Hollows and the crossbow soldier on the small tower, then enter the bonfire room beside that tower. Rest here before looking for the merchant.
  3. Leave the room and clear the nearby crossbow soldier and the Hollows on the lower platform. If you rested, these enemies will have returned.
  4. Look for the short walkway to a separate rooftop guarded by two soldiers with spears and shields. Cross to that roof and deal with both soldiers.
  5. Break the wooden crates around the stair opening on the rooftop, then go downstairs. Check the room for the Hollow hiding behind the furniture before stopping to shop.
  6. Go through the doorway leading outside onto the narrow ledge. Speak to the seated merchant and buy Shortsword from his weapon inventory.
  • Keep attacks away from the merchant. Killing him permanently removes this shop for the current playthrough.

Enemy drop

Firelink Shrine and Undead Burg

  1. From Firelink, take the uphill path toward the aqueduct and fight the armored Hollow Warriors carrying short, damaged-looking swords. More appear on the Burg approach.
  2. Inspect their drops, then return to the bonfire to reset the enemies. The enemy model can show a broken blade even though its drop is Shortsword.

Notes

  • Requirements and scaling: Requires 8 Strength and 10 Dexterity and weighs 2.0. The normal Shortsword has equal base Strength and Dexterity scaling coefficients, displayed as C/C. Both attributes contribute to its ordinary physical damage.
  • Thrust and slash options: One-handed light attacks slash, while the first strong attack thrusts. The thrust is useful when a wide swing would hit a wall. The two-handed rolling attack is also a thrust, but the standing two-handed strong attack uses a slash.
  • Reach and weight: It is a lighter straight-sword option than the Longsword, at the cost of reach. Stay close enough for the blade to connect rather than relying on the length of its attack animation.
  • Other copies: Sword-carrying Hollow Warriors, also called Armored Hollows, can drop Shortsword. These are different from the better-armored Undead Soldiers whose sword variant drops Longsword. Hunter starts with Shortsword, and the Burg merchant sells unlimited copies.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Boss forging: A normal Shortsword +10 can be used with Soul of Sif at the Giant Blacksmith to make the cursed Greatsword of Artorias. The uncursed version instead needs a +10 Broken Straight Sword or Straight Sword Hilt. Forging consumes the source weapon and soul.