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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Straight Sword Hilt inventory iconStraight Swords

Weapons

Straight Sword Hilt

Straight Swords

Requires 6 Strength, 6 Dexterity and weighs 1.

Weight1
RequiresStrength 6 · Dexterity 6
Physical base attack20
Magic base attack0

Attack and requirements

Base requirements

strength
6
dexterity
6

Interactive calculations are pending.

Native base attack

Physical
20
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:212000": {
        "weight": 1,
        "attackBasePhysics": 20,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 7,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:212100": {
        "weight": 1,
        "attackBasePhysics": 20,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 7,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:212200": {
        "weight": 1,
        "attackBasePhysics": 20,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 20,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:212300": {
        "weight": 1,
        "attackBasePhysics": 23,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 6,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:212400": {
        "weight": 1,
        "attackBasePhysics": 15,
        "attackBaseMagic": 16,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 2,
        "correctMagic": 11,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:212500": {
        "weight": 1,
        "attackBasePhysics": 15,
        "attackBaseMagic": 16,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 1,
        "correctAgility": 1,
        "correctMagic": 11,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:212600": {
        "weight": 1,
        "attackBasePhysics": 14,
        "attackBaseMagic": 17,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 3,
        "correctMagic": 0,
        "correctFaith": 11,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:212700": {
        "weight": 1,
        "attackBasePhysics": 14,
        "attackBaseMagic": 15,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 3,
        "correctMagic": 0,
        "correctFaith": 13,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:212800": {
        "weight": 1,
        "attackBasePhysics": 20,
        "attackBaseMagic": 0,
        "attackBaseFire": 20,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:212900": {
        "weight": 1,
        "attackBasePhysics": 18,
        "attackBaseMagic": 0,
        "attackBaseFire": 20,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 6,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2301,
        "wepmotionCategory": 23,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Straight Sword
Attack type: Regular/Thrust

The hilt of this lost sword was found
discarded in the Undead Asylum.

Only slightly better than one's bare hands,
and not recommended for extensive use.
Be certain to find a replacement quickly.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Create a new character.
  1. A new character begins in the Asylum cell with Straight Sword Hilt before collecting the class's proper starting equipment. Keep it if you want to use it for a later forging recipe.
  2. It is not a normal enemy drop or a new piece of starting equipment awarded again at every later journey. Discarding or consuming the original therefore matters.

Notes

  • Requirements and weight: Requires 6 Strength, 6 Dexterity and weighs 1.
  • Low combat power: Has very low base physical attack and weak Strength and Dexterity scaling. Collect your class weapon during the tutorial for a more practical early attack.
  • Artorias recipe: At normal +10, it can be combined with Sif's soul to create the physical-and-magical Greatsword of Artorias. The recipe consumes the hilt. Broken Straight Sword supplies a farmable alternative for that same recipe.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.