Starting equipment
Northern Undead Asylum
Requirements
- Choose Pyromancer at character creation.
- This piece belongs to that class's starting outfit. An existing character cannot change class to receive another starting loadout.
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Armor
Equips on the hands, weighs 1.6 and provides 0 poise. This piece does not help you withstand hits without staggering.
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:232000": {
"weight": 1.600000023841858,
"defensePhysics": 12,
"defenseSlash": 0,
"defenseBlow": 11,
"defenseThrust": 0,
"defenseMagic": 14,
"defenseFire": 18,
"defenseThunder": 10,
"saDurability": 0,
"resistPoison": 35,
"resistDisease": 35,
"resistBlood": 14,
"resistCurse": 1,
"reinforceTypeId": 0,
"headEquip": 0,
"bodyEquip": 0,
"armEquip": 1,
"legEquip": 0
}
}
Manchette worn by pyromancers of the Great
Swamp. Though it appears tattered, it is
actually quite strong.
Their attire offers substantial protection
against poison, fire, and other forces of
nature out in the hinterlands where they
were driven.
Starting equipment
Treasure pickup