Starting equipment
Northern Undead Asylum
Requirements
- Choose Wanderer at character creation.
- This piece belongs to that class's starting outfit. An existing character cannot change class to receive another starting loadout.
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Armor
Equips on the chest, weighs 3.5 and provides 0 poise. This piece does not help you withstand hits without staggering.
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:361000": {
"weight": 3.5,
"defensePhysics": 23,
"defenseSlash": 7,
"defenseBlow": 7,
"defenseThrust": 0,
"defenseMagic": 21,
"defenseFire": 26,
"defenseThunder": 23,
"saDurability": 0,
"resistPoison": 21,
"resistDisease": 21,
"resistBlood": 21,
"resistCurse": 0,
"reinforceTypeId": 0,
"headEquip": 0,
"bodyEquip": 1,
"armEquip": 0,
"legEquip": 0
}
}
Coat of an aimless traveler. Made from sturdy
leather and quilting.
Battle comes with the territory when one
wanders the land, and this coat provides a
certain degree of protection.
Starting equipment
Treasure pickup