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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Warpick inventory iconHammers

Weapons

Warpick

Hammers

Requires 11 Strength, 10 Dexterity and weighs 3.5.

Weight3.5
RequiresStrength 11 · Dexterity 10
Physical base attack91
Magic base attack0

Attack and requirements

Base requirements

strength
11
dexterity
10

Interactive calculations are pending.

Native base attack

Physical
91
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:803000": {
        "weight": 3.5,
        "attackBasePhysics": 91,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 60,
        "correctAgility": 30,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:803100": {
        "weight": 3.5,
        "attackBasePhysics": 91,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 60,
        "correctAgility": 30,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:803200": {
        "weight": 3.5,
        "attackBasePhysics": 91,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 91,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:803300": {
        "weight": 3.5,
        "attackBasePhysics": 105,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 45,
        "correctAgility": 23,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:803400": {
        "weight": 3.5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 74,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 17,
        "correctAgility": 8,
        "correctMagic": 65,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:803500": {
        "weight": 3.5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 73,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 12,
        "correctAgility": 6,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:803600": {
        "weight": 3.5,
        "attackBasePhysics": 61,
        "attackBaseMagic": 75,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 23,
        "correctAgility": 12,
        "correctMagic": 0,
        "correctFaith": 64,
        "correctType": 1,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:803700": {
        "weight": 3.5,
        "attackBasePhysics": 63,
        "attackBaseMagic": 68,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 11,
        "correctMagic": 0,
        "correctFaith": 76,
        "correctType": 1,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:803800": {
        "weight": 3.5,
        "attackBasePhysics": 91,
        "attackBaseMagic": 0,
        "attackBaseFire": 91,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:803900": {
        "weight": 3.5,
        "attackBasePhysics": 79,
        "attackBaseMagic": 0,
        "attackBaseFire": 91,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 11,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3301,
        "wepmotionCategory": 33,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Normal physical damage gains more scaling from Strength than Dexterity. Unlike Pickaxe, it does have a Dexterity contribution and requirement.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Hammer
Attack type: Thrust

Hammer with a large beak-shaped pommel.
Originally a pickaxe; redesigned for battle.

This simple but deadly weapon hits heavily
with thrust damage, such that it easily
cracks metal armor.

Where to find

Merchant purchase

Undead Parish

Cost: 800 Souls · Stock: ∞

Requirements

  • Keep Andre alive and friendly.
  1. At the Undead Parish church, find the long stone bridge leading toward the forest. Clear the sword and crossbow soldiers at its entrance, then cross into the smaller ruined building.
  2. Descend to the bonfire and rest. Follow the next stairs down toward the hammering to find Andre at his anvil. The Titanite Demon farther below is not required for this purchase.
  3. Speak to Andre and buy Warpick from the weapon inventory.
  • Killing Andre removes this shop and his specialized forging services for the rest of the playthrough.

Notes

  • Requirements and weight: Requires 11 Strength, 10 Dexterity and weighs 3.5.
  • Strength-led physical scaling: Normal physical damage gains more scaling from Strength than Dexterity. Unlike Pickaxe, it does have a Dexterity contribution and requirement.
  • Thrust damage from a hammer: The hammer-like swings deal thrust damage. That allows thrust-counter interactions, including Leo Ring, rather than making this a strike weapon like Mace.
  • Misses and spacing: It has more reach than Pickaxe but less Strength scaling. Missing a swing leaves a stumble recovery, so use the additional reach deliberately instead of swinging before the target is close enough.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.