Attack and requirements
Base requirements
- strength
- 14
Interactive calculations are pending.
Native base attack
- Physical
- 70
- Magic
- 0
- Fire
- 0
- Lightning
- 0
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:1471000": {
"weight": 5,
"attackBasePhysics": 70,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 34,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 14,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 1500,
"materialSetId": -1,
"behaviorVariationId": 4800,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
}
}Weapon behavior
Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.
Can stop poison, toxic and bleed buildup from successfully blocked enemy attacks. This does not protect against the swamp, status clouds or player-inflicted buildup in the same way.
Strength scales the physical damage of shield attacks. Raising it does not increase the percentages of incoming damage blocked.
Reinforcement and comparison
Reduces blocked physical damage by 100%, magic by 60%, fire by 80% and lightning by 80%. Starts with 60 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
Cannot be upgraded or repaired. It has 250 maximum durability and eventually needs replacing. It is a separately named shield, not a normal shield converted along the Crystal upgrade path.
Strength scales the physical damage of shield attacks. Raising it does not increase the percentages of incoming damage blocked.
Compare equipment in this collectionIn-game description
Weapon type: Shield
Attack type: Strike
A fully crystallized straight shield.
How such a weapon was created
is entirely unknown.
The crystallization boosts its defense, but
makes the shield brittle. The shield cannot
be used for long, as it cannot be repaired.
Where to find
Merchant purchase
Depths
Cost: 4000 Souls · Stock: ∞
Requirements
- Keep Domhnall of Zena alive and friendly.
- Reach the large hall outside Gaping Dragon and find Domhnall sitting beside the locked door to Blighttown.
- Speak to him and open his inventory. Shopping does not require defeating Gaping Dragon.
- Speak to Domhnall of Zena and buy Crystal Shield from the weapon inventory.
Merchant purchase
Firelink Shrine
Cost: 4000 Souls · Stock: ∞
Requirements
- Ring both Bells of Awakening.
- Keep Domhnall alive and friendly.
- After ringing both Bells of Awakening, return to Firelink. Follow the uphill Burg approach and look below the aqueduct for Domhnall on the narrow ledge near the Ring of Sacrifice corpse.
- Approach carefully and speak to him. This is his relocated shop, not another merchant with separate stock.
- Speak to Domhnall of Zena and buy Crystal Shield from the weapon inventory.
Notes
- Requirements and weight: Requires 14 Strength and weighs 5.
- Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 60%, fire by 80% and lightning by 80%. Starts with 60 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
- Shield attacks: Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.
- Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
- No repair or reinforcement: Cannot be upgraded or repaired. It has 250 maximum durability and eventually needs replacing. It is a separately named shield, not a normal shield converted along the Crystal upgrade path.
- Bash instead of parry: The left-hand strong input attacks with the shield instead of parrying. Its 100% physical reduction does not imply a conventional medium-shield parry.
- Blocked status attacks: Can stop poison, toxic and bleed buildup from successfully blocked enemy attacks. This does not protect against the swamp, status clouds or player-inflicted buildup in the same way.
- Attack scaling: Strength scales the physical damage of shield attacks. Raising it does not increase the percentages of incoming damage blocked.