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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Falchion inventory iconCurved Swords

Weapons

Falchion

Curved Swords

Requires 9 Strength, 13 Dexterity and weighs 2.5.

Weight2.5
RequiresStrength 9 · Dexterity 13
Physical base attack82
Magic base attack0

Attack and requirements

Base requirements

strength
9
dexterity
13

Interactive calculations are pending.

Native base attack

Physical
82
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:401000": {
        "weight": 2.5,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 13,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:401100": {
        "weight": 2.5,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 13,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:401200": {
        "weight": 2.5,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 82,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:401300": {
        "weight": 2.5,
        "attackBasePhysics": 94,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 64,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:401400": {
        "weight": 2.5,
        "attackBasePhysics": 62,
        "attackBaseMagic": 67,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 24,
        "correctMagic": 71,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:401500": {
        "weight": 2.5,
        "attackBasePhysics": 62,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 17,
        "correctMagic": 69,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:401600": {
        "weight": 2.5,
        "attackBasePhysics": 55,
        "attackBaseMagic": 68,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 33,
        "correctMagic": 0,
        "correctFaith": 70,
        "correctType": 1,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:401700": {
        "weight": 2.5,
        "attackBasePhysics": 56,
        "attackBaseMagic": 62,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 31,
        "correctMagic": 0,
        "correctFaith": 82,
        "correctType": 1,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:401800": {
        "weight": 2.5,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 82,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:401900": {
        "weight": 2.5,
        "attackBasePhysics": 72,
        "attackBaseMagic": 0,
        "attackBaseFire": 82,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2800,
        "wepmotionCategory": 28,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Its quick curved-sword slashes include multi-hit strong attacks. The forward light input uses an evasive backward movement rather than a standard kick.

Reinforcement and comparison

Dexterity supplies most normal-path physical scaling, with a small Strength contribution. The ordinary Falchion has no innate bleed, even though skeleton attacks with a similar weapon can inflict it.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Curved Sword
Attack type: Slash

Small curved sword. Each hit inflicts little
damage, but fluid chain attacks are deadly.

The falchion's sharp slashing attacks are
effective against cloth and flesh, but not
against metal armor or tough scales.

Where to find

Corpse pickup

Blighttown

Requirements

  • Reach the final scaffold descent above the swamp.
  1. Continue down the scaffold route below the upper wall-parasite section. Near the lower ladders and large tree branches, find the blowdart sniper guarding a dead-end ledge.
  2. Defeat the sniper and loot the corpse behind it for Falchion with the Wanderer Set. This is before stepping down into the poison swamp.

Enemy drop

Firelink Shrine and the Catacombs

Requirements

  • Reach skeletons carrying curved Falchions.
  1. Defeat curved-sword skeletons in Firelink's graveyard or the Catacombs and inspect their loot. These are separate from the small skeletons carrying bows.
  2. Ordinary skeletons respawn after resting. In the Catacombs, a linked necromancer can also make them reassemble unless stopped.

Mimic reward

The Duke's Archives

Requirements

  • Reach the bookshelf shortcut rooms beside the later Archives bonfire.
  1. In the room containing the Crystal Ember and the key used to free Logan, check the chest on the other side of the bookshelves. Defeat that Mimic for an Enchanted Falchion.
  2. This is Falchion on the Enchanted upgrade path, not a separate weapon identity. It uses Intelligence scaling and cannot receive temporary weapon coatings in that form.

Notes

  • Requirements and weight: Requires 9 Strength, 13 Dexterity and weighs 2.5.
  • Scaling: Dexterity supplies most normal-path physical scaling, with a small Strength contribution. The ordinary Falchion has no innate bleed, even though skeleton attacks with a similar weapon can inflict it.
  • Moveset: Its quick curved-sword slashes include multi-hit strong attacks. The forward light input uses an evasive backward movement rather than a standard kick.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.