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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Shotel inventory iconCurved Swords

Weapons

Shotel

Curved Swords

Requires 9 Strength, 14 Dexterity and weighs 2.5.

Weight2.5
RequiresStrength 9 · Dexterity 14
Physical base attack82
Magic base attack0

Attack and requirements

Base requirements

strength
9
dexterity
14

Interactive calculations are pending.

Native base attack

Physical
82
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:402000": {
        "weight": 2.5,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 72,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:402100": {
        "weight": 2.5,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 72,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:402200": {
        "weight": 2.5,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 82,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:402300": {
        "weight": 2.5,
        "attackBasePhysics": 94,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 11,
        "correctAgility": 55,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:402400": {
        "weight": 2.5,
        "attackBasePhysics": 62,
        "attackBaseMagic": 67,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 21,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:402500": {
        "weight": 2.5,
        "attackBasePhysics": 62,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 15,
        "correctMagic": 61,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:402600": {
        "weight": 2.5,
        "attackBasePhysics": 55,
        "attackBaseMagic": 68,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 28,
        "correctMagic": 0,
        "correctFaith": 62,
        "correctType": 1,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:402700": {
        "weight": 2.5,
        "attackBasePhysics": 56,
        "attackBaseMagic": 62,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 26,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:402800": {
        "weight": 2.5,
        "attackBasePhysics": 82,
        "attackBaseMagic": 0,
        "attackBaseFire": 82,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:402900": {
        "weight": 2.5,
        "attackBasePhysics": 72,
        "attackBaseMagic": 0,
        "attackBaseFire": 82,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 9,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2801,
        "wepmotionCategory": 28,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Uses curved-sword slashes and an evasive backward movement on the forward light-attack input. It does not provide a standard kick with that input.

Reinforcement and comparison

Physical damage scales mainly with Dexterity, with a smaller Strength contribution. It weighs 2.5 and has a maximum durability of 120.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Curved Sword
Attack type: Slash

Curved sword with sharply curved blade.

Created by Arstor, Earl of Carim.
Requires great skill to wield, but evades
shield defense to sneak in damage.

Where to find

Merchant purchase

Blighttown

Cost: 10000 Souls · Stock: ∞

Requirements

  • Join the Forest Hunter covenant and speak to Shiva in Darkroot Garden.
  • Remain a Forest Hunter and keep Shiva, his bodyguard and the forest hunters friendly.
  1. At the ruins beyond the Crest of Artorias door in Darkroot Garden, speak to Alvina in the window and join the Forest Hunter covenant. Speak to Shiva outside the ruins before leaving.
  2. Remain in the covenant and travel to Blighttown's swamp. From the bonfire in the drainage tunnel, follow the edge of the swamp toward the wooden waterwheel lift. Shiva waits at ground level in front of the wheel.
  3. Speak to Shiva of the East and buy Shotel from the weapon inventory.

Corpse pickup

Sen's Fortress

Requirements

  • Reach the first long outdoor boulder slope inside the fortress.
  1. Wait for a rolling boulder to pass, then climb the slope toward the Serpent Mage and the room containing the Ring of Steel Protection.
  2. Near the upper end of this slope, look down over the left edge for the lower ledge. Drop onto it and loot the corpse for the Shotel. Siegmeyer's resting spot is farther below.
  • Watch the boulder cycle before crossing the slope. This pickup uses a controlled drop to a ledge, not a leap into the bottom of the fortress.

Notes

  • Requirements and weight: Requires 9 Strength, 14 Dexterity and weighs 2.5.
  • Scaling: Physical damage scales mainly with Dexterity, with a smaller Strength contribution. It weighs 2.5 and has a maximum durability of 120.
  • Against shields: Its strong attacks can bypass a raised shield. That property belongs to the strong attacks, not every slash, and does not remove the target's defenses.
  • Other attacks: Uses curved-sword slashes and an evasive backward movement on the forward light-attack input. It does not provide a standard kick with that input.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.