Starting equipment
Northern Undead Asylum
Requirements
- Choose Wanderer when creating the character.
- Wanderer has Scimitar as starting equipment. Collect your starting gear during the Undead Asylum tutorial.
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Weapons
Requires 7 Strength and 13 Dexterity, with a weight of 1.5. Its normal physical damage scales much more strongly with Dexterity than Strength, starting at E Strength and B Dexterity.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:400000": {
"weight": 1.5,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 13,
"correctAgility": 85,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 0,
"materialSetId": 0,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:400100": {
"weight": 1.5,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 13,
"correctAgility": 85,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 100,
"materialSetId": 100,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:400200": {
"weight": 1.5,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 80,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 200,
"materialSetId": 200,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:400300": {
"weight": 1.5,
"attackBasePhysics": 92,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 10,
"correctAgility": 64,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 300,
"materialSetId": 300,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 0,
"isEnhance": 1
},
"EquipParamWeapon:400400": {
"weight": 1.5,
"attackBasePhysics": 60,
"attackBaseMagic": 65,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 4,
"correctAgility": 24,
"correctMagic": 71,
"correctFaith": 0,
"correctType": 1,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 400,
"materialSetId": 400,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:400500": {
"weight": 1.5,
"attackBasePhysics": 60,
"attackBaseMagic": 64,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 3,
"correctAgility": 17,
"correctMagic": 69,
"correctFaith": 0,
"correctType": 1,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 500,
"materialSetId": 500,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:400600": {
"weight": 1.5,
"attackBasePhysics": 54,
"attackBaseMagic": 66,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 5,
"correctAgility": 33,
"correctMagic": 0,
"correctFaith": 70,
"correctType": 1,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 600,
"materialSetId": 600,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:400700": {
"weight": 1.5,
"attackBasePhysics": 55,
"attackBaseMagic": 60,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 5,
"correctAgility": 31,
"correctMagic": 0,
"correctFaith": 82,
"correctType": 1,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 700,
"materialSetId": 700,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:400800": {
"weight": 1.5,
"attackBasePhysics": 80,
"attackBaseMagic": 0,
"attackBaseFire": 80,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 800,
"materialSetId": 800,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:400900": {
"weight": 1.5,
"attackBasePhysics": 70,
"attackBaseMagic": 0,
"attackBaseFire": 80,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 7,
"properAgility": 13,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 900,
"materialSetId": 900,
"behaviorVariationId": 2800,
"wepmotionCategory": 28,
"isLuckCorrect": 1,
"isEnhance": 0
}
}See the item notes for verified weapon behavior.
Requires 7 Strength and 13 Dexterity, with a weight of 1.5. Its normal physical damage scales much more strongly with Dexterity than Strength, starting at E Strength and B Dexterity.
Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.
Compare equipment in this collectionWeapon type: Curved Sword
Attack type: Slash
Small curved sword. Each hit inflicts little
damage, but fluid chain attacks are deadly.
The scimitar's sharp slashing attacks are
effective against cloth and flesh, but not
against metal armor or tough scales.
Starting equipment
Merchant purchase
Cost: 600 Souls · Stock: ∞
Enemy drop
Curved Swords
Curved Swords
Curved Swords
Curved Swords
Curved Swords
Curved Swords