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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Painting Guardian Sword inventory iconCurved Swords

Weapons

Painting Guardian Sword

Curved Swords

Requires 7 Strength, 20 Dexterity and weighs 1.5.

Weight1.5
RequiresStrength 7 · Dexterity 20
Physical base attack76
Magic base attack0

Attack and requirements

Base requirements

strength
7
dexterity
20

Interactive calculations are pending.

Native base attack

Physical
76
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:405000": {
        "weight": 1.5,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 9,
        "correctAgility": 109,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:405100": {
        "weight": 1.5,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 9,
        "correctAgility": 109,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:405200": {
        "weight": 1.5,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 76,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:405300": {
        "weight": 1.5,
        "attackBasePhysics": 87,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 7,
        "correctAgility": 81,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:405400": {
        "weight": 1.5,
        "attackBasePhysics": 57,
        "attackBaseMagic": 62,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 30,
        "correctMagic": 85,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:405500": {
        "weight": 1.5,
        "attackBasePhysics": 57,
        "attackBaseMagic": 61,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 2,
        "correctAgility": 22,
        "correctMagic": 83,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:405600": {
        "weight": 1.5,
        "attackBasePhysics": 51,
        "attackBaseMagic": 63,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 42,
        "correctMagic": 0,
        "correctFaith": 84,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:405700": {
        "weight": 1.5,
        "attackBasePhysics": 52,
        "attackBaseMagic": 57,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 39,
        "correctMagic": 0,
        "correctFaith": 99,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:405800": {
        "weight": 1.5,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 76,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:405900": {
        "weight": 1.5,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 76,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2803,
        "wepmotionCategory": 28,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

A very short curved sword with quick slashes and a retreating flip instead of the usual forward kick. Weighs only 1.5, but its short reach makes missed attacks easy when the target steps back.

Has 100 maximum durability and a critical rating of 100. Its name and small size do not give it dagger critical behavior.

Reinforcement and comparison

Normal damage scales overwhelmingly with Dexterity, with only a small Strength contribution. Its innate bleed buildup is separate from that physical attack rating.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Curved Sword
Attack type: Slash

Curved sword of Anor Londo painting guards.
Unique shape with flat tip.
The guardians, who strike down those who
dare threaten the paintings, attack in a
continuous, circular dancing motion,
a technique passed down through generations.

Where to find

Enemy drop

Anor Londo

Requirements

  • Reach this farming area.
  1. Reach the cathedral room containing the large painting. Painting Guardians occupy the narrow rafters and the floor around the painting.
  2. Defeat the white-robed guardians and inspect the loot. Once the rotating bridge gives access to the lower hall, farming the floor avoids fighting on the exposed beams.
  3. Rest to bring the guardians back and repeat. The weapon is a random drop, not a pickup from the painting itself.

Notes

  • Requirements and weight: Requires 7 Strength, 20 Dexterity and weighs 1.5.
  • Scaling: Normal damage scales overwhelmingly with Dexterity, with only a small Strength contribution. Its innate bleed buildup is separate from that physical attack rating.
  • Moveset: A very short curved sword with quick slashes and a retreating flip instead of the usual forward kick. Weighs only 1.5, but its short reach makes missed attacks easy when the target steps back.
  • Durability and criticals: Has 100 maximum durability and a critical rating of 100. Its name and small size do not give it dagger critical behavior.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.