Reference values
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
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}In-game description
Ember required for weapon ascension.
Large flame ember used in ancient rites.
Handled only by blacksmiths knowledgeable in
ancient methods.
Ascends +5 fire weapon.
Allows reinforcement to +10,
the most powerful level for fire weapons.
Where to find
Treasure pickup
Demon Ruins
Requirements
- Defeat Ceaseless Discharge.
- Defeat Quelaag and enter the Demon Ruins beyond the second bell. Defeat Ceaseless Discharge so the large lava field drains.
- Cross the cooled ground and follow the lower ruins past the Capra Demons and Burrowing Rockworms. Descend the large staircase toward the Demon Firesage entrance.
- Before entering that boss, take the left branch along the narrow ruined walkway. Defeat or draw aside the Taurus Demons, then continue toward the chest at its end.
- Several Rockworms emerge around the last stretch. Clear a route, open the chest for the ember and return or use a Homeward Bone.
- Return to Vamos in the Catacombs. His workshop is reached by the successive drops below the broken spiral staircase. Speak to him at the anvil and give him the ember.
- The Rockworms can surround you and damage equipment with their attacks. Leave room to retreat instead of opening the chest while being hit.
Notes
- Fire +10 access: Vamos uses the ember to modify a compatible Fire +5 weapon to +6, opening reinforcement through Fire +10. Initial Fire conversion from normal +5 does not require this ember.
- Materials: The +5 to +6 modification costs one Red Titanite Chunk. Reaching Fire +9 from +5 uses seven red chunks in total. Fire +10 requires one Red Titanite Slab.
- Fire and Chaos: Fire adds fire damage and removes attribute-based damage scaling. Chaos is a separate branch created from Fire +5 with the Chaos Flame Ember. Fire +10 is not a prerequisite for Chaos.
- Hand-in and later journeys: Giving the ember unlocks the relevant modifications for that blacksmith for the rest of the journey. It is not spent once per weapon. Embers and their hand-ins reset in NG+, while already reinforced equipment keeps its upgrades. Collect the ember again if you want to make more weapons on that path.
- Using the unlock: Choose Modify Equipment for a path change or to cross its +5 or +10 limit. Ordinary reinforcement within an unlocked stage can be done at another blacksmith or with the Weapon Smithbox at a bonfire. Carrying an ember without giving it to the right smith does not unlock the modification.