Reference values
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:203000": {
"weight": 6.199999809265137,
"defensePhysics": 26,
"defenseSlash": 9,
"defenseBlow": -5,
"defenseThrust": 0,
"defenseMagic": 16,
"defenseFire": 18,
"defenseThunder": 12,
"saDurability": 9,
"resistPoison": 10,
"resistDisease": 10,
"resistBlood": 16,
"resistCurse": 0,
"reinforceTypeId": 100,
"headEquip": 0,
"bodyEquip": 0,
"armEquip": 0,
"legEquip": 1
}
}In-game description
Leggings of Kirk, Knight of Thorns and
notorious member of the Darkwraiths. A dense
patch of thorns grows from their surface.
They are fitting items for the murderous
Kirk, for by simply wearing them and rolling,
one can damage enemies.
Where to find
Treasure pickup
Quelaag's Domain
Requirements
- Defeat Kirk at all three invasion locations in the same journey.
- Defeat Kirk's invasion in the Depths before killing the Gaping Dragon. He appears near the lower sewer passages and basilisks.
- After placing the Lordvessel, defeat his Demon Ruins invasion on the cliff stairway leading toward Demon Firesage, while that boss is alive.
- Defeat his Lost Izalith invasion outside the Bed of Chaos approach before killing that boss. You must be human for each invasion.
- Return to the hidden bonfire behind the illusory wall beneath Quelaag's bell. Enter the dead-end passage behind the Fair Lady and collect Kirk's outfit.
- Missing an invasion before its area boss dies prevents the full armor reward for that journey.
Notes
- Weight and poise: Equips on the legs, weighs 6.2 and provides 9 poise. Poise helps resist stagger; it does not reduce health damage.
- Physical protection: Provides 26 normal physical defense at base reinforcement. Its strongest physical protection at this level is against slash damage. Different attack types use different physical defenses.
- Protection: At base reinforcement, its elemental defense is 16 magic, 18 fire, 12 lightning. Fire is its strongest elemental defense at this level. Defense values are not percentages of incoming damage blocked.
- Status resistance: Adds 16 bleed, 10 poison and 0 curse resistance at base reinforcement. These help resist buildup; they do not cure an existing status.
- Reinforcement: Reinforce to +5 with Twinkling Titanite. Reinforcement improves defenses and resistances without changing weight, poise or maximum durability. Armor does not use weapon embers or elemental conversion paths.
- Rolling contact: The thorns let rolling and certain body-contact actions inflict small amounts of physical damage. They do not add a flat attack bonus to every weapon swing.
- Piece-specific effects: Different pieces contribute to different contact actions. The gauntlets also affect unarmed fist attacks; the outfit does not make arbitrary attacks unblockable.