Reference values
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:161000": {
"weight": 9,
"defensePhysics": 35,
"defenseSlash": 0,
"defenseBlow": 0,
"defenseThrust": -2,
"defenseMagic": 21,
"defenseFire": 21,
"defenseThunder": 19,
"saDurability": 16,
"resistPoison": 16,
"resistDisease": 16,
"resistBlood": 23,
"resistCurse": 10,
"reinforceTypeId": 0,
"headEquip": 0,
"bodyEquip": 1,
"armEquip": 0,
"legEquip": 0
}
}In-game description
Armor of Solaire of Astora, Knight of
Sunlight. The large holy symbol of the Sun,
while powerless, was painted by Solaire himself.
Solaire's incredible prowess must have
come from rigorous training alone, for
his equipment exhibits no special traits.
Where to find
Enemy drop
Solaire's current location
- After the Taurus Demon, pass through the tower toward the Hellkite bridge. Before stepping onto the bridge, take the side passage down to the balcony where Solaire faces the sun.
- His armor is obtained by killing him. If his quest has already advanced, find him at the Anor Londo bonfire or his later Demon Ruins and Lost Izalith stops instead.
- Collect his dropped equipment after the fight. A summoned phantom of Solaire does not drop his outfit.
- Killing the friendly Solaire permanently ends his quest, dialogue and later summon assistance for this journey.
Notes
- Weight and poise: Equips on the chest, weighs 9 and provides 16 poise. Poise helps resist stagger; it does not reduce health damage.
- Physical protection: Provides 35 normal physical defense at base reinforcement. Its strongest physical protection at this level is against normal and strike and slash damage. Different attack types use different physical defenses.
- Protection: At base reinforcement, its elemental defense is 21 magic, 21 fire, 19 lightning. Magic and fire is its strongest elemental defense at this level. Defense values are not percentages of incoming damage blocked.
- Status resistance: Adds 23 bleed, 16 poison and 10 curse resistance at base reinforcement. These help resist buildup; they do not cure an existing status.
- Reinforcement: Reinforce to +10 using Titanite Shards, Large Titanite Shards, Titanite Chunks and a Titanite Slab. Reinforcement improves defenses and resistances without changing weight, poise or maximum durability. Armor does not use weapon embers or elemental conversion paths.
- Nonviolent completion: Completing Solaire's quest successfully does not award his armor. The outfit comes from his death.
- No sunlight bonus: The sun emblem does not increase miracle damage or sunlight-related spell power.