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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Enchanted Ember inventory iconUpgrade Materials

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Enchanted Ember

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Rickert can change a compatible Magic +5 weapon into Enchanted +0. It does not convert a normal +5 weapon directly. Initial Magic conversion must be done first.

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Reference values

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Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

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In-game description

Ember required for weapon ascension.
This enchanted ember, a form of sorcery,
is a vestige of the lost land of Oolacile.

Ascends +5 magic wpn to enchanted weapon.
(enchanted weapon can be reinforced to +5)

The sorcerer's enchanted weapon that inflicts
magic damage and is boosted by intelligence.

Where to find

Treasure pickup

Darkroot Garden

Requirements

  • Reach the woodland beyond Alvina.
  1. From Andre, pass the Titanite Demon room and follow Darkroot Garden to the glowing sealed door. The hidden bonfire is behind the wall beside that door.
  2. Open the door with the Crest of Artorias and cross the forest occupied by the hostile human hunters. Pass through the small stone building where Alvina sits in a window.
  3. Continue over its bridge into the deeper woodland. Find the shallow pool guarded by the large mushroom parents and approach the chest sitting in the water.
  4. Draw the parents apart or clear them before opening the chest for the ember. Their punches can deal heavy damage.
  5. Take the lift below Firelink to New Londo. Before crossing the wooden bridges, follow the steps down along the cliff to the barred cell. Speak through the bars to Rickert and hand over the ember.
  • The Crest door is the direct route described here. The long ladder beyond the Darkroot Basin Hydra provides another entrance into this forest.

Notes

  • Enchanted conversion: Rickert can change a compatible Magic +5 weapon into Enchanted +0. It does not convert a normal +5 weapon directly. Initial Magic conversion must be done first.
  • Materials: Enchanted creation costs one Blue Titanite Chunk. Enchanted +1 through +4 cost seven more; +5 requires one Blue Titanite Slab. The Large Magic Ember is not needed for this branch.
  • Intelligence scaling: Enchanted adds physical and magic damage, trading some base power for stronger Intelligence scaling than the corresponding Magic version. The result depends on the weapon and stats, rather than Enchanted being an automatic improvement at every Intelligence value. Ordinary weapon coatings cannot be applied.
  • Hand-in and later journeys: Giving the ember unlocks the relevant modifications for that blacksmith for the rest of the journey. It is not spent once per weapon. Embers and their hand-ins reset in NG+, while already reinforced equipment keeps its upgrades. Collect the ember again if you want to make more weapons on that path.
  • Using the unlock: Choose Modify Equipment for a path change or to cross its +5 or +10 limit. Ordinary reinforcement within an unlocked stage can be done at another blacksmith or with the Weapon Smithbox at a bonfire. Carrying an ember without giving it to the right smith does not unlock the modification.