Starting equipment
Northern Undead Asylum
Requirements
- Choose Pyromancer at character creation.
- This piece belongs to that class's starting outfit. An existing character cannot change class to receive another starting loadout.
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Armor
Equips on the legs, weighs 1.6 and provides 0 poise. This piece does not help you withstand hits without staggering.
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:233000": {
"weight": 1.600000023841858,
"defensePhysics": 12,
"defenseSlash": 0,
"defenseBlow": 11,
"defenseThrust": 0,
"defenseMagic": 14,
"defenseFire": 18,
"defenseThunder": 10,
"saDurability": 0,
"resistPoison": 35,
"resistDisease": 35,
"resistBlood": 14,
"resistCurse": 1,
"reinforceTypeId": 0,
"headEquip": 0,
"bodyEquip": 0,
"armEquip": 0,
"legEquip": 1
}
}
Boots made of thick leather. The boots of the
pyromancers are incredibly tough, on account
of the rugged grasslands and treacherous
swamps they must traverse. Their soles are
nearly impenetrable.
Starting equipment
Treasure pickup