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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Helm of Thorns inventory iconHead

Armor

Helm of Thorns

Head

Equips on the head, weighs 4.1 and provides 6 poise. Poise helps resist stagger; it does not reduce health damage.

Weight4.0999999046326

Reference values

Weight
4.0999999046326
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamProtector:200000": {
        "weight": 4.099999904632568,
        "defensePhysics": 17,
        "defenseSlash": 9,
        "defenseBlow": -5,
        "defenseThrust": 0,
        "defenseMagic": 10,
        "defenseFire": 12,
        "defenseThunder": 8,
        "saDurability": 6,
        "resistPoison": 7,
        "resistDisease": 7,
        "resistBlood": 10,
        "resistCurse": 0,
        "reinforceTypeId": 100,
        "headEquip": 1,
        "bodyEquip": 0,
        "armEquip": 0,
        "legEquip": 0
    }
}

In-game description


Helm of Kirk, Knight of Thorns and notorious
member of the Darkwraiths. A dense patch of
thorns grows from its surface.

It is a fitting item for the murderous Kirk,
for by simply wearing it and rolling, one can
damage enemies.

Where to find

Treasure pickup

Quelaag's Domain

Requirements

  • Defeat Kirk at all three invasion locations in the same journey.
  1. Defeat Kirk's invasion in the Depths before killing the Gaping Dragon. He appears near the lower sewer passages and basilisks.
  2. After placing the Lordvessel, defeat his Demon Ruins invasion on the cliff stairway leading toward Demon Firesage, while that boss is alive.
  3. Defeat his Lost Izalith invasion outside the Bed of Chaos approach before killing that boss. You must be human for each invasion.
  4. Return to the hidden bonfire behind the illusory wall beneath Quelaag's bell. Enter the dead-end passage behind the Fair Lady and collect Kirk's outfit.
  • Missing an invasion before its area boss dies prevents the full armor reward for that journey.

Notes

  • Weight and poise: Equips on the head, weighs 4.1 and provides 6 poise. Poise helps resist stagger; it does not reduce health damage.
  • Physical protection: Provides 17 normal physical defense at base reinforcement. Its strongest physical protection at this level is against slash damage. Different attack types use different physical defenses.
  • Protection: At base reinforcement, its elemental defense is 10 magic, 12 fire, 8 lightning. Fire is its strongest elemental defense at this level. Defense values are not percentages of incoming damage blocked.
  • Status resistance: Adds 10 bleed, 7 poison and 0 curse resistance at base reinforcement. These help resist buildup; they do not cure an existing status.
  • Reinforcement: Reinforce to +5 with Twinkling Titanite. Reinforcement improves defenses and resistances without changing weight, poise or maximum durability. Armor does not use weapon embers or elemental conversion paths.
  • Rolling contact: The thorns let rolling and certain body-contact actions inflict small amounts of physical damage. They do not add a flat attack bonus to every weapon swing.
  • Piece-specific effects: Different pieces contribute to different contact actions. The gauntlets also affect unarmed fist attacks; the outfit does not make arbitrary attacks unblockable.