Attack and requirements
Base requirements
- strength
- 38
Interactive calculations are pending.
Native base attack
- Physical
- 82
- Magic
- 0
- Fire
- 0
- Lightning
- 0
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:1503000": {
"weight": 20,
"attackBasePhysics": 82,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 34,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 38,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 1500,
"materialSetId": 1200,
"behaviorVariationId": 4700,
"wepmotionCategory": 47,
"isLuckCorrect": 0,
"isEnhance": 0
}
}Weapon behavior
Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.
Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
Reinforcement and comparison
Reduces blocked physical damage by 100%, magic by 80%, fire by 75% and lightning by 65%. Starts with 80 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
Reinforce to +5 with Twinkling Titanite. Reinforcement improves attack damage, but stability stays at 80 and the normal damage-blocking percentages stay unchanged. Has no elemental conversion paths.
Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
Compare equipment in this collectionIn-game description
Weapon type: Greatshield
Attack type: Strike
Mossy round greatshield used by the guardian
of the Darkroot Garden, the Stone Knight.
The Stone Knight is a creation of ancient
magic, and this shield is imbued with the
same power, but is also extremely heavy.
Where to find
Enemy drop
Darkroot Garden
- From the bonfire behind the illusory wall near the sealed forest door, follow the path toward Moonlight Butterfly.
- Defeat the sleeping giant Stone Knights in the garden clearing and inspect their loot. Rest at the bonfire to repeat.
- These are the stone-armored knights with a sword and shield, not the plant enemies or Forest Hunter NPCs.
Notes
- Requirements and weight: Requires 38 Strength and weighs 20.
- Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 80%, fire by 75% and lightning by 65%. Starts with 80 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
- Shield attacks: Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.
- Reinforcement: Reinforce to +5 with Twinkling Titanite. Reinforcement improves attack damage, but stability stays at 80 and the normal damage-blocking percentages stay unchanged. Has no elemental conversion paths.
- Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
- Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
- Weight and magic guard: Weighs 20 and requires 38 Strength. It blocks 80% magic alongside complete ordinary physical protection, but is much heavier than Crest Shield.
- No slowing spell: The shield does not cast the slowing effect used by the Stone Knight or Stone Greatsword. Its off-hand special action is a bash, and reinforcement leaves stability at 80.