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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Giant Shield inventory iconGreatshields

Shields

Giant Shield

Greatshields

Requires 36 Strength and weighs 18.

Weight18
RequiresStrength 36
Physical base attack80
Magic base attack0

Attack and requirements

Base requirements

strength
36

Interactive calculations are pending.

Native base attack

Physical
80
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1502000": {
        "weight": 18,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5000,
        "materialSetId": 0,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1502100": {
        "weight": 18,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5100,
        "materialSetId": 100,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1502200": {
        "weight": 18,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 80,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 7200,
        "materialSetId": 200,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1502400": {
        "weight": 18,
        "attackBasePhysics": 60,
        "attackBaseMagic": 65,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 36,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1502600": {
        "weight": 18,
        "attackBasePhysics": 54,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 36,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1502800": {
        "weight": 18,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 80,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 36,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 7800,
        "materialSetId": 800,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 100%, magic by 60%, fire by 75% and lightning by 75%. Starts with 68 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 68 to 81; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Greatshield
Attack type: Strike

Greatshield made of bronze and marcasite.
Used by giant sentinels of Anor Londo.
Marcasite, or white iron, is effective
against non-physical damage, but as the
shield is designed for the giant sentinels,
its weight is unbearable.

Where to find

Merchant purchase

Anor Londo

Cost: 10000 Souls · Stock: ∞

Requirements

  • Keep Giant Blacksmith alive and friendly.
  1. Reach the cathedral upper walkway and take the side stairs down to the Giant Blacksmith's workshop.
  2. Speak to him and open his shield inventory. Keep attacks away from the blacksmith.
  3. Speak to Giant Blacksmith and buy Giant Shield from the weapon inventory.

Enemy drop

Anor Londo

Requirements

  • Keep Anor Londo in its daylight state.
  1. In daylight Anor Londo, defeat the giant Sentinels around the first bonfire and cathedral approach. The larger Royal Sentinels inside the cathedral are another source.
  2. Inspect the drops and rest to repeat. Turning Anor Londo dark removes these daylight guards from the farming route.

Notes

  • Requirements and weight: Requires 36 Strength and weighs 18.
  • Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 60%, fire by 75% and lightning by 75%. Starts with 68 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Shield attacks: Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 68 to 81; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Heavy equipment: Weighs 18 and requires 36 Strength. Its 68 base stability is lower than several other greatshields, so the weight is not a direct measure of stamina efficiency.
  • Bleed blocking: Stops bleed buildup from successfully blocked enemy attacks. This does not mean immunity to bleed, and the same protection does not apply to player attacks.