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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Bonewheel Shield inventory iconGreatshields

Shields

Bonewheel Shield

Greatshields

Requires 30 Strength and weighs 12.

Weight12
RequiresStrength 30
Physical base attack80
Magic base attack0

Attack and requirements

Base requirements

strength
30

Interactive calculations are pending.

Native base attack

Physical
80
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1506000": {
        "weight": 12,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 30,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 4702,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1506100": {
        "weight": 12,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 30,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 4702,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1506200": {
        "weight": 12,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 80,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 30,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 4702,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1506400": {
        "weight": 12,
        "attackBasePhysics": 60,
        "attackBaseMagic": 65,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 30,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 4702,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1506600": {
        "weight": 12,
        "attackBasePhysics": 54,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 30,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 4702,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1506800": {
        "weight": 12,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 80,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 30,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 4702,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

The right-hand strong attack spins the wheel through multiple contacts. It holds you in place during the attack, so a long sequence is not guaranteed to connect against a moving enemy.

Reinforcement and comparison

Reduces blocked physical damage by 90%, magic by 30%, fire by 30% and lightning by 51%. Starts with 66 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. Reinforcement improves attack damage, but stability stays at 66 and the normal damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Greatshield
Attack type: Strike

Giant wooden wheel encircled by spikes.
Half-melded to a strange skeleton.

Can be used as a greatshield, only for the
great gaps. But at least the spikes turn into
weapons with a good spin. Strange indeed!

Where to find

Enemy drop

Catacombs

  1. Reach Vamos's workshop at the bottom of the Catacombs. Leave through the opening into the cavern before Pinwheel.
  2. Draw out the rolling wheel skeletons one at a time and inspect their drops. Rest to reset them; the shield is not guaranteed from each wheel.

Enemy drop

Painted World of Ariamis

Requirements

  • Have the Peculiar Doll and reach the Painted World.
  1. Enter the painting with the Peculiar Doll and reach the central courtyard. Descend the well ladder or the other sewer entrance near the tower.
  2. Defeat the wheel skeletons in the underground chamber and tunnels and inspect the loot. Rest at the Painted World bonfire to repeat.
  • A wheel charge can keep hitting after the first block. Clear space to step aside instead of relying on an uninterrupted guard.

Notes

  • Requirements and weight: Requires 30 Strength and weighs 12.
  • Blocking at base reinforcement: Reduces blocked physical damage by 90%, magic by 30%, fire by 30% and lightning by 51%. Starts with 66 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Shield attacks: Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. Reinforcement improves attack damage, but stability stays at 66 and the normal damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Spinning attack: The right-hand strong attack spins the wheel through multiple contacts. It holds you in place during the attack, so a long sequence is not guaranteed to connect against a moving enemy.
  • Guarding and conversions: Despite being a greatshield, it blocks only 90% physical damage and 30% magic or fire. Elemental conversions change attack damage and their corresponding guarding values, but do not improve its fixed 66 stability.