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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Eagle Shield inventory iconGreatshields

Shields

Eagle Shield

Greatshields

Requires 16 Strength and weighs 6.

Weight6
RequiresStrength 16
Physical base attack62
Magic base attack0

Attack and requirements

Base requirements

strength
16

Interactive calculations are pending.

Native base attack

Physical
62
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1500000": {
        "weight": 6,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5000,
        "materialSetId": 0,
        "behaviorVariationId": 4701,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1500100": {
        "weight": 6,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5100,
        "materialSetId": 100,
        "behaviorVariationId": 4701,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1500200": {
        "weight": 6,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 62,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 7200,
        "materialSetId": 200,
        "behaviorVariationId": 4701,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1500400": {
        "weight": 6,
        "attackBasePhysics": 47,
        "attackBaseMagic": 50,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4701,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1500600": {
        "weight": 6,
        "attackBasePhysics": 42,
        "attackBaseMagic": 51,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4701,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1500800": {
        "weight": 6,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 62,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4701,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 95%, magic by 55%, fire by 45% and lightning by 75%. Starts with 70 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 70 to 84; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Greatshield
Attack type: Strike

Greatshield with an eagle design. Lightest
and easiest greatshield to handle.

Greatshields are very stable, and deflect
attacks. But one cannot parry, and instead
bashes with the shield.

Where to find

Corpse pickup

Blighttown

Requirements

  • Reach the upper Blighttown bonfire.
  1. Start at the upper Blighttown bonfire on the stone bridge. Continue along the connected walkways toward the large wall parasite.
  2. Go down the ramp near the parasite, then down the ladder toward the blowdart sniper. Clear the sniper before approaching the exposed pickup route.
  3. Take the side route onto the long horizontal support below and loot the corpse at its end. Return along the support and ladder rather than stepping off toward the swamp.
  • The narrow support is exposed. Face along it before moving and avoid fighting at its edge.

Notes

  • Requirements and weight: Requires 16 Strength and weighs 6.
  • Blocking at base reinforcement: Reduces blocked physical damage by 95%, magic by 55%, fire by 45% and lightning by 75%. Starts with 70 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Shield attacks: Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 70 to 84; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Light greatshield: At weight 6 and a 16 Strength requirement, it is much lighter and easier to equip than most greatshields. It still cannot parry, and its 95% physical reduction allows chip damage.
  • Lightning and fire: Its 75% lightning reduction is better than its 45% fire reduction. The high stability helps with stamina costs but does not erase fire damage passing through the guard.