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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Black Iron Greatshield inventory iconGreatshields

Shields

Black Iron Greatshield

Greatshields

Requires 34 Strength and weighs 16.

Weight16
RequiresStrength 34
Physical base attack80
Magic base attack0

Attack and requirements

Base requirements

strength
34

Interactive calculations are pending.

Native base attack

Physical
80
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:9003000": {
        "weight": 16,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 34,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5000,
        "materialSetId": 0,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9003100": {
        "weight": 16,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 34,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5100,
        "materialSetId": 100,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9003200": {
        "weight": 16,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 80,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 34,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 7200,
        "materialSetId": 200,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9003400": {
        "weight": 16,
        "attackBasePhysics": 60,
        "attackBaseMagic": 65,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 34,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9003600": {
        "weight": 16,
        "attackBasePhysics": 54,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 34,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9003800": {
        "weight": 16,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 80,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 34,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 7800,
        "materialSetId": 800,
        "behaviorVariationId": 4700,
        "wepmotionCategory": 47,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 100%, magic by 40%, fire by 90% and lightning by 50%. Starts with 71 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 71 to 85; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Greatshield
Attack type: Strike

Greatshield of the mighty knight Tarkus.

Built of special black iron and even heavier
than Knight Berenike's tower shield.
Especially resistant to fire attacks and
effective for shield bashing.

Where to find

Corpse pickup

Anor Londo

  1. Cross the Painting Guardian rafters and reach the central rotating staircase. Set the staircase to connect with the lower floor of the painting hall.
  2. Enter the hall at ground level and deal with the nearby Painting Guardians. Look to the left of the enormous painting for the equipment corpse.
  3. Loot it for Black Iron Greatshield, the Black Iron Set and Greatsword. You do not need the Peculiar Doll or a trip inside the painting for this corpse.

Notes

  • Requirements and weight: Requires 34 Strength and weighs 16.
  • Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 40%, fire by 90% and lightning by 50%. Starts with 71 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Shield attacks: Uses a shield bash instead of a left-hand parry. Carrying it does not provide a conventional parry action.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 71 to 85; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Fire guarding: Blocks 90% fire and all ordinary blocked physical damage, but weighs 16 and needs 34 Strength. Its magic reduction is only 40%, so its fire performance should not be treated as equal protection against every element.