Reference values
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:190000": {
"weight": 1.399999976158142,
"defensePhysics": 6,
"defenseSlash": 0,
"defenseBlow": 0,
"defenseThrust": 0,
"defenseMagic": 5,
"defenseFire": 24,
"defenseThunder": 13,
"saDurability": 0,
"resistPoison": 0,
"resistDisease": 0,
"resistBlood": 0,
"resistCurse": 0,
"reinforceTypeId": 0,
"headEquip": 1,
"bodyEquip": 0,
"armEquip": 0,
"legEquip": 0
}
}In-game description
A loathsome parasite that inhabits Lost
Izalith. It is completely immobile, yet still
lives.
When worn on the head, it emanates
blinding light, which is why it is known
as a Sunlight Maggot.
Where to find
Enemy drop
Lost Izalith shortcut
- Reach the passage connecting Demon Ruins to Lost Izalith. From the Lost Izalith side, take the long bridge guarded by the Titanite Demon toward the shortcut tunnel.
- Find and kill the red-eyed Chaos Bug in the tunnel, then collect the Sunlight Maggot. The other bugs are not the guaranteed source.
- For earlier access from Demon Ruins, offer 30 Humanity to the Chaos Servant covenant to reach rank +2, then open the large shortcut door from that side.
- Kill the red-eyed bug before Solaire reaches it if you intend to save him. Going through Lost Izalith too late can advance his hostile ending.
Notes
- Weight and poise: Equips on the head, weighs 1.4 and provides 0 poise. This piece does not help you withstand hits without staggering.
- Physical protection: Provides 6 normal physical defense at base reinforcement. Its protection is the same against normal, strike, slash and thrust damage.
- Protection: At base reinforcement, its elemental defense is 5 magic, 24 fire, 13 lightning. Fire is its strongest elemental defense at this level. Defense values are not percentages of incoming damage blocked.
- Status resistance: Adds 0 bleed, 0 poison and 0 curse resistance at base reinforcement. These help resist buildup; they do not cure an existing status.
- Reinforcement: Cannot be reinforced. Its listed protection is not a starting point for a later +5 or +10 version.
- Light: Provides light while equipped, leaving both hands free for weapons and shields. It stays active until you remove the headgear and needs no spell slot.
- Hidden walls: Its light can reveal the light-sealed hidden rooms in Oolacile Township. This is separate from striking an ordinary illusory wall.
- Crow trade: Can be exchanged with Snuggly for the Old Witch's Ring once per journey. Trading away your only copy removes this hands-free light source.