Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Heater Shield inventory iconShields

Shields

Heater Shield

Shields

Requires 8 Strength and weighs 2.0. Warrior starts with it. It offers full physical reduction at a relatively low weight, making it a practical early blocking shield.

Weight2
RequiresStrength 8
Physical base attack60
Magic base attack0

Attack and requirements

Base requirements

strength
8

Interactive calculations are pending.

Native base attack

Physical
60
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1450000": {
        "weight": 2,
        "attackBasePhysics": 60,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1450100": {
        "weight": 2,
        "attackBasePhysics": 60,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1450200": {
        "weight": 2,
        "attackBasePhysics": 60,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 60,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1450400": {
        "weight": 2,
        "attackBasePhysics": 45,
        "attackBaseMagic": 49,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1450600": {
        "weight": 2,
        "attackBasePhysics": 41,
        "attackBaseMagic": 50,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1450800": {
        "weight": 2,
        "attackBasePhysics": 60,
        "attackBaseMagic": 0,
        "attackBaseFire": 60,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

Small metal shield.
A standard, widely-used shield.

This shield is easy to use, and is one of
the smallest shields that offers
100% physical damage reduction.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Warrior when creating the character.
  1. Collect the shield provided with Warrior's starting equipment during the Undead Asylum tutorial.

Merchant purchase

Undead Burg

Cost: 1000 Souls · Stock: ∞

Requirements

  • Reach Firelink Shrine after leaving the Undead Asylum.
  • Keep the male Undead Merchant alive and friendly.
  1. If you have not reached Undead Burg yet, leave Firelink Shrine by the stairs climbing toward the large stone bridge. Fight past the Hollows on the hillside and enter the water passage inside the bridge. Watch for the rat near the entrance, then follow the passage to the exit and stairs into Undead Burg.
  2. Follow the route through the buildings and up onto the rampart. Clear the Hollows and the crossbow soldier on the small tower, then enter the bonfire room beside that tower. Rest here before looking for the merchant.
  3. Leave the room and clear the nearby crossbow soldier and the Hollows on the lower platform. If you rested, these enemies will have returned.
  4. Look for the short walkway to a separate rooftop guarded by two soldiers with spears and shields. Cross to that roof and deal with both soldiers.
  5. Break the wooden crates around the stair opening on the rooftop, then go downstairs. Check the room for the Hollow hiding behind the furniture before stopping to shop.
  6. Go through the doorway onto the outside ledge. Speak to the seated merchant and buy Heater Shield from his shield inventory.
  • Keep attacks away from the merchant. Killing him permanently removes this shop for the current playthrough.

Notes

  • Requirements and weight: Requires 8 Strength and weighs 2.0. Warrior starts with it. It offers full physical reduction at a relatively low weight, making it a practical early blocking shield.
  • What full physical protection means: Its 100% physical reduction stops the physical component of an attack you successfully block. It does not stop an unblockable attack, prevent a guard break when stamina runs out, or remove elemental damage from a mixed hit.
  • Elemental protection: Its base reductions are 30% magic, 70% fire and 50% lightning. Fire protection is useful, but a fire attack can still damage you through the guard. Magic is its weakest of these three reductions.
  • Stability: Starts with 55 stability. Normal reinforcement improves stability while keeping 100% physical reduction. That reduces stamina lost from blocking; it does not increase your maximum stamina.
  • Parrying: It can parry with the left-hand strong input and uses the quicker small-shield style of parry despite being a metal shield with full physical reduction. This makes it useful when you want to block ordinary hits and still look for a riposte opening.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen it. Hold the shield in your left hand and cast with a catalyst in your right. These are shield spells, separate from the resins and weapon-enchantment spells used on melee weapons.
  • Later forging: A normal +10 copy can be used at the Giant Blacksmith to make Crystal Ring Shield with the Soul of the Moonlight Butterfly, or Greatshield of Artorias with the Soul of Sif. Forging changes this shield into the new item, so keep a spare if you want both.
  • Crystal upgrade warning: Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.