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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Iron Round Shield inventory iconShields

Shields

Iron Round Shield

Shields

Requires 14 Strength and weighs 5.

Weight5
RequiresStrength 14
Physical base attack68
Magic base attack0

Attack and requirements

Base requirements

strength
14

Interactive calculations are pending.

Native base attack

Physical
68
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1461000": {
        "weight": 5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1461100": {
        "weight": 5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1461200": {
        "weight": 5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 68,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1461400": {
        "weight": 5,
        "attackBasePhysics": 51,
        "attackBaseMagic": 55,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1461600": {
        "weight": 5,
        "attackBasePhysics": 46,
        "attackBaseMagic": 56,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1461800": {
        "weight": 5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 68,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 100%, magic by 30%, fire by 72% and lightning by 46%. Starts with 55 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 55 to 68; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

Thick iron shield of Shiva of the East.
Heaviest of the standard shields.
Deflects enemy attacks. A famous specimen
from Shiva's collection, but none who have
faced it have lived to tell the tale.

Where to find

NPC death drop

Darkroot Garden or Blighttown

Requirements

  • Find Shiva of the East alive.
  1. Join the Forest Hunters through Alvina in Darkroot Garden and speak to Shiva outside the ruins. He is accompanied by a nearly invisible bodyguard.
  2. Shiva can be killed here for the shield. Alternatively, speak to him first and remain a Forest Hunter to find his shop near the Blighttown waterwheel.
  3. If choosing the Blighttown encounter, find him at the waterwheel's base and defeat him. Collect Iron Round Shield with his other death drops.
  • Killing Shiva ends his shop for this journey and angers the Forest Hunters. Absolution does not revive him. Buy any wanted shop-only weapons first.

Notes

  • Requirements and weight: Requires 14 Strength and weighs 5.
  • Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 30%, fire by 72% and lightning by 46%. Starts with 55 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 55 to 68; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Heavy deflection with a parry: Can parry like a normal shield but makes eligible blocked attacks bounce as a greatshield would. Deflection depends on the incoming attack; it does not stop every boss swing.
  • No shop purchase: Shiva sells weapons, but this shield is his death drop. He does not hand it over simply for joining the covenant or buying his stock.