Starting equipment
Northern Undead Asylum
Requirements
- Choose Wanderer when creating the character.
- Collect the shield provided with Wanderer's starting equipment during the Undead Asylum tutorial.
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Shields
Requires 6 Strength and weighs 1.0. Wanderer starts with this shield. It is a separate item from Small Leather Shield, even though the names are similar.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:1408000": {
"weight": 1,
"attackBasePhysics": 42,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6000,
"materialSetId": 0,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1408100": {
"weight": 1,
"attackBasePhysics": 42,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6100,
"materialSetId": 100,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1408200": {
"weight": 1,
"attackBasePhysics": 42,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 42,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5200,
"materialSetId": 200,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1408400": {
"weight": 1,
"attackBasePhysics": 32,
"attackBaseMagic": 34,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 8,
"correctAgility": 0,
"correctMagic": 22,
"correctFaith": 0,
"correctType": 1,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6400,
"materialSetId": 400,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1408600": {
"weight": 1,
"attackBasePhysics": 28,
"attackBaseMagic": 35,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 10,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 25,
"correctType": 1,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5600,
"materialSetId": 600,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1408800": {
"weight": 1,
"attackBasePhysics": 42,
"attackBaseMagic": 0,
"attackBaseFire": 42,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6800,
"materialSetId": 800,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
}
}See the item notes for verified weapon behavior.
Normal reinforcement improves stability without raising the physical reduction percentage. This helps conserve stamina when blocking, but does not remove the health damage that gets through its guard.
Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.
Compare equipment in this collectionWeapon type: Small Shield
Attack type: Strike
Round leather-covered shield.
A standard, widely-used shield.
Small shields are always less stable, but
landing critical hits after parry is easier.
Starting equipment
Merchant purchase
Cost: 800 Souls · Stock: ∞
Shields
Shields
Shields
Shields
Shields
Shields