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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Leather Shield inventory iconShields

Shields

Leather Shield

Shields

Requires 6 Strength and weighs 1.0. Wanderer starts with this shield. It is a separate item from Small Leather Shield, even though the names are similar.

Weight1
RequiresStrength 6
Physical base attack42
Magic base attack0

Attack and requirements

Base requirements

strength
6

Interactive calculations are pending.

Native base attack

Physical
42
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1408000": {
        "weight": 1,
        "attackBasePhysics": 42,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1408100": {
        "weight": 1,
        "attackBasePhysics": 42,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1408200": {
        "weight": 1,
        "attackBasePhysics": 42,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 42,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1408400": {
        "weight": 1,
        "attackBasePhysics": 32,
        "attackBaseMagic": 34,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6400,
        "materialSetId": 400,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1408600": {
        "weight": 1,
        "attackBasePhysics": 28,
        "attackBaseMagic": 35,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1408800": {
        "weight": 1,
        "attackBasePhysics": 42,
        "attackBaseMagic": 0,
        "attackBaseFire": 42,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6800,
        "materialSetId": 800,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Normal reinforcement improves stability without raising the physical reduction percentage. This helps conserve stamina when blocking, but does not remove the health damage that gets through its guard.

Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.

Compare equipment in this collection

In-game description

Weapon type: Small Shield
Attack type: Strike

Round leather-covered shield.
A standard, widely-used shield.

Small shields are always less stable, but
landing critical hits after parry is easier.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Wanderer when creating the character.
  1. Collect the shield provided with Wanderer's starting equipment during the Undead Asylum tutorial.

Merchant purchase

Undead Burg

Cost: 800 Souls · Stock: ∞

Requirements

  • Reach Firelink Shrine after leaving the Undead Asylum.
  • Keep the male Undead Merchant alive and friendly.
  1. If you have not reached Undead Burg yet, leave Firelink Shrine by the stairs climbing toward the large stone bridge. Fight past the Hollows on the hillside and enter the water passage inside the bridge. Watch for the rat near the entrance, then follow the passage to the exit and stairs into Undead Burg.
  2. Follow the route through the buildings and up onto the rampart. Clear the Hollows and the crossbow soldier on the small tower, then enter the bonfire room beside that tower. Rest here before looking for the merchant.
  3. Leave the room and clear the nearby crossbow soldier and the Hollows on the lower platform. If you rested, these enemies will have returned.
  4. Look for the short walkway to a separate rooftop guarded by two soldiers with spears and shields. Cross to that roof and deal with both soldiers.
  5. Break the wooden crates around the stair opening on the rooftop, then go downstairs. Check the room for the Hollow hiding behind the furniture before stopping to shop.
  6. Go through the doorway onto the outside ledge. Speak to the seated merchant and buy Leather Shield from his shield inventory.
  • Keep attacks away from the merchant. Killing him permanently removes this shop for the current playthrough.

Notes

  • Requirements and weight: Requires 6 Strength and weighs 1.0. Wanderer starts with this shield. It is a separate item from Small Leather Shield, even though the names are similar.
  • Physical protection: Provides 85% physical reduction and 45 stability at base level. It improves on Small Leather Shield's physical reduction and stability, but still allows some physical damage through an ordinary block.
  • Elemental protection: Its base reductions are 35% magic, 60% fire and 60% lightning. The larger size does not improve these three percentages over Small Leather Shield.
  • Parrying: Can parry from the left hand. Its ordinary parry action is separate from Buckler's specialized action; the equipment class alone does not make every small shield behave identically.
  • Reinforcement: Normal reinforcement improves stability without raising the physical reduction percentage. This helps conserve stamina when blocking, but does not remove the health damage that gets through its guard.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen it. Hold the shield in your left hand and cast with a catalyst in your right. These are shield spells, separate from the resins and weapon-enchantment spells used on melee weapons.
  • Later forging: A normal +10 copy can be used at the Giant Blacksmith to make Crystal Ring Shield with the Soul of the Moonlight Butterfly, or Greatshield of Artorias with the Soul of Sif. Forging changes this shield into the new item, so keep a spare if you want both.
  • Crystal upgrade warning: Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.