Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Small Leather Shield inventory iconShields

Shields

Small Leather Shield

Shields

Requires 5 Strength and weighs 0.5. It is lighter than the ordinary Leather Shield and comes with the Sorcerer's starting equipment.

Weight0.5
RequiresStrength 5
Physical base attack40
Magic base attack0

Attack and requirements

Base requirements

strength
5

Interactive calculations are pending.

Native base attack

Physical
40
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1403000": {
        "weight": 0.5,
        "attackBasePhysics": 40,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1403100": {
        "weight": 0.5,
        "attackBasePhysics": 40,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1403200": {
        "weight": 0.5,
        "attackBasePhysics": 40,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 40,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1403400": {
        "weight": 0.5,
        "attackBasePhysics": 30,
        "attackBaseMagic": 33,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 5,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6400,
        "materialSetId": 400,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1403600": {
        "weight": 0.5,
        "attackBasePhysics": 27,
        "attackBaseMagic": 33,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 5,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1403800": {
        "weight": 0.5,
        "attackBasePhysics": 40,
        "attackBaseMagic": 0,
        "attackBaseFire": 40,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6800,
        "materialSetId": 800,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.

Compare equipment in this collection

In-game description

Weapon type: Small Shield
Attack type: Strike

Small, leather-covered round shield,
reinforced in critical spots with metal.

Small shields are always less stable, but
landing critical hits after parry is easier.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Sorcerer when creating the character.
  1. Collect the shield provided with Sorcerer's starting equipment during the Undead Asylum tutorial.

Merchant purchase

Undead Burg

Cost: 600 Souls · Stock: ∞

Requirements

  • Reach Firelink Shrine after leaving the Undead Asylum.
  • Keep the male Undead Merchant alive and friendly.
  1. If you have not reached Undead Burg yet, leave Firelink Shrine by the stairs climbing toward the large stone bridge. Fight past the Hollows on the hillside and enter the water passage inside the bridge. Watch for the rat near the entrance, then follow the passage to the exit and stairs into Undead Burg.
  2. Follow the route through the buildings and up onto the rampart. Clear the Hollows and the crossbow soldier on the small tower, then enter the bonfire room beside that tower. Rest here before looking for the merchant.
  3. Leave the room and clear the nearby crossbow soldier and the Hollows on the lower platform. If you rested, these enemies will have returned.
  4. Look for the short walkway to a separate rooftop guarded by two soldiers with spears and shields. Cross to that roof and deal with both soldiers.
  5. Break the wooden crates around the stair opening on the rooftop, then go downstairs. Check the room for the Hollow hiding behind the furniture before stopping to shop.
  6. Go through the doorway onto the outside ledge. Speak to the seated merchant and buy Small Leather Shield from his shield inventory.
  • Keep attacks away from the merchant. Killing him permanently removes this shop for the current playthrough.

Notes

  • Requirements and weight: Requires 5 Strength and weighs 0.5. It is lighter than the ordinary Leather Shield and comes with the Sorcerer's starting equipment.
  • Physical protection: Blocks 80% of physical damage and starts with 40 stability. You will still lose health when blocking an ordinary physical hit, and a heavy hit can take a large amount of stamina.
  • Elemental protection: At its base level, it blocks 35% magic, 60% fire and 60% lightning damage. Fire or lightning protection is considerably better than its magic protection, although none is complete.
  • Parry option: It can parry from the left hand. Do not confuse its small size with the Buckler's specialized parry action; those are different shields with different movesets.
  • Choosing the leather shield: Ordinary Leather Shield weighs 1.0 and starts with 85% physical protection and 45 stability. Small Leather Shield saves half a unit of weight, but gives up some protection and stability. Both have the same base fire and lightning reduction.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen it. Hold the shield in your left hand and cast with a catalyst in your right. These are shield spells, separate from the resins and weapon-enchantment spells used on melee weapons.
  • Later forging: A normal +10 copy can be used at the Giant Blacksmith to make Crystal Ring Shield with the Soul of the Moonlight Butterfly, or Greatshield of Artorias with the Soul of Sif. Forging changes this shield into the new item, so keep a spare if you want both.
  • Crystal upgrade warning: Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.