Starting equipment
Northern Undead Asylum
Requirements
- Choose Sorcerer when creating the character.
- Collect the shield provided with Sorcerer's starting equipment during the Undead Asylum tutorial.
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Shields
Requires 5 Strength and weighs 0.5. It is lighter than the ordinary Leather Shield and comes with the Sorcerer's starting equipment.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:1403000": {
"weight": 0.5,
"attackBasePhysics": 40,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 5,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6000,
"materialSetId": 0,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1403100": {
"weight": 0.5,
"attackBasePhysics": 40,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 5,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6100,
"materialSetId": 100,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1403200": {
"weight": 0.5,
"attackBasePhysics": 40,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 40,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 5,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5200,
"materialSetId": 200,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1403400": {
"weight": 0.5,
"attackBasePhysics": 30,
"attackBaseMagic": 33,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 8,
"correctAgility": 0,
"correctMagic": 22,
"correctFaith": 0,
"correctType": 1,
"properStrength": 5,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6400,
"materialSetId": 400,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1403600": {
"weight": 0.5,
"attackBasePhysics": 27,
"attackBaseMagic": 33,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 10,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 25,
"correctType": 1,
"properStrength": 5,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5600,
"materialSetId": 600,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1403800": {
"weight": 0.5,
"attackBasePhysics": 40,
"attackBaseMagic": 0,
"attackBaseFire": 40,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 5,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6800,
"materialSetId": 800,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
}
}See the item notes for verified weapon behavior.
Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.
Compare equipment in this collectionWeapon type: Small Shield
Attack type: Strike
Small, leather-covered round shield,
reinforced in critical spots with metal.
Small shields are always less stable, but
landing critical hits after parry is easier.
Starting equipment
Merchant purchase
Cost: 600 Souls · Stock: ∞
Shields
Shields
Shields
Shields
Shields
Shields