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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Plank Shield inventory iconShields

Shields

Plank Shield

Shields

Requires 7 Strength and weighs 1.5.

Weight1.5
RequiresStrength 7
Physical base attack52
Magic base attack0

Attack and requirements

Base requirements

strength
7

Interactive calculations are pending.

Native base attack

Physical
52
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1409000": {
        "weight": 1.5,
        "attackBasePhysics": 52,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1409100": {
        "weight": 1.5,
        "attackBasePhysics": 52,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1409200": {
        "weight": 1.5,
        "attackBasePhysics": 52,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 52,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1409400": {
        "weight": 1.5,
        "attackBasePhysics": 39,
        "attackBaseMagic": 42,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6400,
        "materialSetId": 400,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1409600": {
        "weight": 1.5,
        "attackBasePhysics": 35,
        "attackBaseMagic": 43,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1409800": {
        "weight": 1.5,
        "attackBasePhysics": 52,
        "attackBaseMagic": 0,
        "attackBaseFire": 52,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6800,
        "materialSetId": 800,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 75%, magic by 40%, fire by 20% and lightning by 55%. Starts with 45 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 45 to 56; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Small Shield
Attack type: Strike

Makeshift shield built from wood planks.
Provides minimal protection,
but at a cost of moderate humiliation.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Deprived when creating the character.
  1. Collect your class equipment on the Asylum tutorial route. An existing character cannot change starting class to claim this equipment.

Corpse pickup

Blighttown

Requirements

  • Reach the Blighttown swamp.
  1. From the swamp-level tunnel bonfire, follow the swamp toward the huge tree root leading up into a hollow trunk.
  2. Walk up the root and enter the trunk. Loot the shield inside, before the concealed passages leading farther into the tree.
  3. The shield itself does not require descending the Great Hollow. Return to the swamp if you only came for the pickup.
  • The swamp causes poison buildup. Solid ground on the root gives you a place to stop before entering the trunk.

Notes

  • Requirements and weight: Requires 7 Strength and weighs 1.5.
  • Blocking at base reinforcement: Reduces blocked physical damage by 75%, magic by 40%, fire by 20% and lightning by 55%. Starts with 45 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 45 to 56; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Basic equipment: Deprived starts with this shield. Its 75% physical and 20% fire reduction make it a limited guard rather than complete protection. The plank appearance does not prevent it from parrying.