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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Warrior's Round Shield inventory iconShields

Shields

Warrior's Round Shield

Shields

Requires 6 Strength and weighs 1.0. Despite its name, it is not the Warrior class's starting shield. Warrior starts with Heater Shield.

Weight1
RequiresStrength 6
Physical base attack50
Magic base attack0

Attack and requirements

Base requirements

strength
6

Interactive calculations are pending.

Native base attack

Physical
50
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1460000": {
        "weight": 1,
        "attackBasePhysics": 50,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1460100": {
        "weight": 1,
        "attackBasePhysics": 50,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1460200": {
        "weight": 1,
        "attackBasePhysics": 50,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 50,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1460400": {
        "weight": 1,
        "attackBasePhysics": 38,
        "attackBaseMagic": 41,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6400,
        "materialSetId": 400,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1460600": {
        "weight": 1,
        "attackBasePhysics": 34,
        "attackBaseMagic": 41,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1460800": {
        "weight": 1,
        "attackBasePhysics": 50,
        "attackBaseMagic": 0,
        "attackBaseFire": 50,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6800,
        "materialSetId": 800,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

The Magic upgrade path can improve its magic reduction. At Magic +10 it reaches 84.5% magic reduction, while its stability remains at the base value. Normal reinforcement instead improves stability, so the two paths serve different defensive needs.

It can parry from the left hand. Its Strength scaling belongs to shield attacks; raising Strength beyond the wielding requirement does not directly raise these block percentages.

Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.

Compare equipment in this collection

In-game description

Weapon type: Small Shield
Attack type: Strike

Round wooden shield crafted in Lordran.
Decorated with the ancient Labrys axe.
The giant trees in Lordran are distant
offspring of the great stone archtrees.
This shield inherits their properties,
and the wood reduces magic damage.

Where to find

Merchant purchase

Undead Burg

Cost: 800 Souls · Stock: ∞

Requirements

  • Reach Firelink Shrine after leaving the Undead Asylum.
  • Keep the male Undead Merchant alive and friendly.
  1. If you have not reached Undead Burg yet, leave Firelink Shrine by the stairs climbing toward the large stone bridge. Fight past the Hollows on the hillside and enter the water passage inside the bridge. Watch for the rat near the entrance, then follow the passage to the exit and stairs into Undead Burg.
  2. Follow the route through the buildings and up onto the rampart. Clear the Hollows and the crossbow soldier on the small tower, then enter the bonfire room beside that tower. Rest here before looking for the merchant.
  3. Leave the room and clear the nearby crossbow soldier and the Hollows on the lower platform. If you rested, these enemies will have returned.
  4. Look for the short walkway to a separate rooftop guarded by two soldiers with spears and shields. Cross to that roof and deal with both soldiers.
  5. Break the wooden crates around the stair opening on the rooftop, then go downstairs. Check the room for the Hollow hiding behind the furniture before stopping to shop.
  6. Go through the doorway onto the outside ledge. Speak to the seated merchant and buy Warrior's Round Shield from his shield inventory.
  • Keep attacks away from the merchant. Killing him permanently removes this shop for the current playthrough.

Notes

  • Requirements and identity: Requires 6 Strength and weighs 1.0. Despite its name, it is not the Warrior class's starting shield. Warrior starts with Heater Shield.
  • Elemental strengths: Provides 65% magic and 65% lightning reduction at base level, with only 30% fire reduction. It is a light option for magic or lightning attacks, but those numbers do not make it a strong fire shield.
  • Physical tradeoff: Blocks 85% of physical damage and starts with 40 stability. Some physical damage gets through an ordinary block, and the low stability can make repeated heavy hits costly in stamina.
  • Magic upgrade option: The Magic upgrade path can improve its magic reduction. At Magic +10 it reaches 84.5% magic reduction, while its stability remains at the base value. Normal reinforcement instead improves stability, so the two paths serve different defensive needs.
  • Parrying and damage scaling: It can parry from the left hand. Its Strength scaling belongs to shield attacks; raising Strength beyond the wielding requirement does not directly raise these block percentages.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen it. Hold the shield in your left hand and cast with a catalyst in your right. These are shield spells, separate from the resins and weapon-enchantment spells used on melee weapons.
  • Later forging: A normal +10 copy can be used at the Giant Blacksmith to make Crystal Ring Shield with the Soul of the Moonlight Butterfly, or Greatshield of Artorias with the Soul of Sif. Forging changes this shield into the new item, so keep a spare if you want both.
  • Crystal upgrade warning: Crystal reinforcement can improve stability further, but reduces durability and prevents ordinary repairs. Choose it only if you are prepared to replace the shield when its remaining upgrade opportunities and durability run out.