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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Effigy Shield inventory iconShields

Shields

Effigy Shield

Shields

Requires 10 Strength, 16 Faith and weighs 3.

Weight3
RequiresStrength 10 · Faith 16
Physical base attack60
Magic base attack0

Attack and requirements

Base requirements

strength
10
faith
16

Interactive calculations are pending.

Native base attack

Physical
60
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:9000000": {
        "weight": 3,
        "attackBasePhysics": 60,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 16,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9000100": {
        "weight": 3,
        "attackBasePhysics": 60,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 16,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9000200": {
        "weight": 3,
        "attackBasePhysics": 60,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 60,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 16,
        "reinforceTypeId": 7200,
        "materialSetId": 200,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9000400": {
        "weight": 3,
        "attackBasePhysics": 45,
        "attackBaseMagic": 49,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 16,
        "reinforceTypeId": 6400,
        "materialSetId": 400,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9000600": {
        "weight": 3,
        "attackBasePhysics": 41,
        "attackBaseMagic": 50,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 16,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:9000800": {
        "weight": 3,
        "attackBasePhysics": 60,
        "attackBaseMagic": 0,
        "attackBaseFire": 60,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 16,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 90%, magic by 40%, fire by 70% and lightning by 90%. Starts with 45 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 45 to 56; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Small Shield
Attack type: Strike

Frightful occult shield. Defends against
divine weapons and lightning.

In an ill-fated plot to destroy the very
gods, the followers of the occult once
attempted to steal the power of
Gravelord Nito, the first of the dead.

Where to find

Corpse pickup

Tomb of the Giants

  1. Bring a light source and follow the main path beyond Patches into the area with crawling Skeleton Beasts and an archer.
  2. At the plateau, take the descending side route toward the halberd-carrying Black Knight. Lure the knight to wider ground if you need room to fight.
  3. Follow the path behind the knight to the corpse holding Effigy Shield. Watch the outer edge while collecting it.

Notes

  • Requirements and weight: Requires 10 Strength, 16 Faith and weighs 3.
  • Blocking at base reinforcement: Reduces blocked physical damage by 90%, magic by 40%, fire by 70% and lightning by 90%. Starts with 45 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 45 to 56; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Faith requirement: Needs 16 Faith as well as 10 Strength. Faith is an equipment requirement here, not an increase to the shield's lightning-blocking percentage.
  • Lightning guard: Blocks 90% lightning for a weight of 3, but only 90% physical damage and 45 base stability. Strong lightning reduction does not make it a high-stability physical shield.